[10:50:56] S E: The rust fruit is super limited in itself
[10:51:26] S E: It can only be used on something made of iron or something iron-based
[10:51:28] S E: Sooooooooooooo
[10:51:59] S E: The only thing I see it well used for
[10:52:10] S E: is destroying someone's equipment or destroying large buildings and the like
[10:52:29] S E: And even then, the buildings and equipment must have some iron to it
[10:52:53] S E: I mean, I suppose you can do attacks on the iron in someone's blood
[10:53:21] S E: so like if you punch someone's shoulder the iron in that shoulder starts rusting and basically it acts like a poison
[10:53:34] S E: some amount of time (or posts) later, that shoulder is unusuble
[10:53:36] S E: *usable
[10:53:47] S E: but that requires plenty of restrictions in itself
[10:53:55] S E: I think it can and should be able to be used
[10:54:03] S E: but the person needs to make a damn good app
[10:54:28] S E: otherwise, it can potentially be awkwardly underpowered or hellishly overpowered
[10:55:43] Adrian: we can allow it to be metal in general but have the tier restrictions
[10:55:49] Adrian: because otherwise people just won't use iron
[10:57:51] S E: that's the thing
[10:57:56] S E: That's why it can be underpowered
[10:58:02] Adrian: We can balance it, without making it OP
[10:58:10] S E: definitel
[10:58:14] S E: *definitely
[10:58:18] S E: i'm not saying you can't
[10:58:20] Adrian: Even though rust is oxidized iron
[10:58:27] Adrian: it's reasonable to stretch right?
[10:58:42] S E: i'm just saying the app probably needs to be good
[10:58:46] Adrian: yeah
[10:58:46] S E: not probably
[10:58:55] S E: because it can potentially go either way
[10:58:58] S E: in terms of power
[10:59:04] S E: I'd say we could leave it to the members
[10:59:11] S E: on whether to stretch it to all metals
[10:59:13] S E: or keep it at iron
[10:59:24] S E: I think if you stretch it to all metals, you shouldn't be able to do the thing I said earlier
[10:59:29] S E: about affecting the iron in someone's body
[10:59:44] S E: but if you restrict it to solely iron (or steel, anything with iron basically)
[10:59:54] S E: then you can use it to affect their body
[11:02:26] Adrian: i'm not keen on that
[11:02:56] Adrian: To me I don't think they can form rust on iron surrounded by blood flowing with oxygen
[11:03:10] S E: No, that's not actually possible
[11:03:11] S E: but like you said
[11:03:13] S E: a /stretch/
[11:03:26] Adrian: Yeah but this stretch is cheap poisoning imo
[11:03:30] S E: Yeah
[11:03:32] Adrian: Plus it isn't like poisons with power
[11:03:45] Adrian: so really, the effects aren't that powerful once we hit fantasy level
[11:03:46] S E: in exchange for not having the broad range
[11:03:50] S E: of affecting all metals
[11:03:54] Adrian: oh right
[11:03:56] Adrian: I see that
[11:04:03] S E: One or the other
[11:04:21] Adrian: I just think that could dip into OP levels in some way, and it would either be useless or too strong
[11:04:27] S E: Yeah
[11:04:34] S E: that's why the person needs to make a good app
[11:04:39] S E: to be able to balance out and find a middle ground
[11:04:39] Adrian: Mhm
[11:04:47] Adrian: Easier to balance general metal rusting
[11:04:49] S E: I'm just saying it's a possibility that they can go with some of these methods
[11:04:50] Adrian: thankfully
[11:04:51] S E: Yeah
[11:04:54] Adrian: T4 wood sword yeaaaahhhh
[11:05:03] * Adrian does a gangster victory dance
[11:05:07] S E: The people can go ahead with the general metal rusting
[11:05:18] S E: but if they want to be more directly offensive, they can go the far harder rooute
[11:05:29] S E: and try to make the rust-poisoning thing work out
[11:05:32] S E: not a must or anything
[11:05:34] S E: just an option
[11:05:42] S E: a harder option, but depending on preference, one more rewarding
[11:07:22] Adrian: Well afk
[11:07:24] Adrian: nature
[11:07:54] S E: i'ma post this in the thread
[11:07:56] S E: @this discussoin
[11:08:04] S E: just to show them what we talked about in terms of the rust
[11:08:13] S E: and they can comment and add to it with their own thoughts
Getting the muse to app the Ope Ope again, but it's not all the way there so I'm not going for it just yet. 'Hito Hito no Mi: Tsuyo' sounds much more appealing to me for the time being.
As for the other banned fruits, it's superbly easy to balance out and nerf just about all of them.
Mark Fruit: as opposed to making it just auto-hit, add some kinks in there. While it does 'follow' the target, it goes in linear paths only, and will literally follow the 'path' of the target. For example, if the target is three metres forward and the run to the right, the projectile that is following them will travel those three metres forward first, before turning to the right and following. Furthermore, since it travels linearly only, if there are any objects in front of it, there will be no movement made to avoid the object. Coming into contact with that object, depending on what it is, can slow the projectile down or even stop it to a halt. So basically, if someone is shot at with the Mark fruit, and that person puts a building between themself and the projectile, the projectile will instead immediately turn and try to go through the building to reach the person, therefore most probably being stopped before reaching the target. This isn't the only plausible restriction, but one of the most effective as I see it.
Gravity Fruit: This is even easier; just limit changes in gravity to yourself or things you are continuously in contact with you (with PCs probably being exempt, aside from OOC permissions). Heck, even PCs, considering you'd need to continuously be in contact with them, and if you're fighting, pulling that off would generally be pretty hard in itself. In the later tiers, you could maybe extend your reach to the point of something like 'telekinesis', but organisms are still limited to contact and the reach isn't very expansive. Outside of that field, the re-influenced gravity the user places on the chosen object is lost, so momentum isn't applicable either (that way, someone with this fruit can go willy nilly in throwing objects at people, separating it from the float fruit even more). Since the range is limited even in higher tiers, nothing like meteor-strikes are available either (maybe for event-level threads though, and only for plot while the use is in the later tiers).
Float Fruit: Naturally, no influence over Important-NPCs and PCs without explicit permission. Also, the size, weight, etc of what you can have the object float is, of course, dependent on tier. Air, bodies of water or anything along those lines are a no-go as well. This is actually one of the easier ones to nerf; taking out the god-mod aspects of it is pretty easy. Still keeps its potency as a telekinetic-like power.
Sleep Fruit: I actually think this should be something like an NPC event, where the person puts an entire island to sleep and everyone's like "waddafuq". Then PCs fight the guy with the fruit, and every time he touches them they slowly lose out on stamina or energy, whatever. I haven't really seen much into the Sleep Fruit (assuming it's canon) so I can't really say much about it, but I'm sure it can be pretty easily nerfed while retaining the point of the power.
Pet Fruit: Just as Aurion said, I think this should--at least, at first--be presented as the fruit of an NPC in an event, etc. Not much to say about this considering--to me--it's in the same category as the Sleep Fruit in terms of no background knowledge or otherwise.
Operation Fruit: Tut-tut-tut! You'll have to figure this one out for yourselves, as I'm interested in this fruit myself.