Skill Name: Fishman Jujutsu
Skill Type: Marshal Art (Mid Range)
Skill Description & Information: Fishman Jujutsu is another martial art that is practiced by the fishman race, seemingly alongside Fishman Karate. It is an underwater style that revolves around manipulating the water around them as if it were a tangible material. How the fishmen are able to do this is unknown, but it provides them with a massive advantage in underwater combat. Kujira is able to store lots of water inside him by drinking it. He then can let it out two different ways, from the mouth or the blowhole. This allows him to use a variety of technics even outside of the water.
Skill Strengths:
-Water, being the natural enemy of fruits, gives him a big advantage against fruit users since these attacks negate fruit abilities. Technically, all water attacks negate fruit abilities in contact. Only if used with sea water.
-Strong against fire and earth enemies.
-Whale Fishman: Because of being a whale fishman, he is able to store a gigantic amount of water inside him. This allows him to use this type of technics outside of the water.
Skill Weaknesses:
-Weak against thunder enemies.
-Can only be used with water around the user. He can't use the water in the air until T4.
-Even if he can store water inside, he has to drink it first, and after he drinks it, it will only last 10 posts before it is fully processed in his body.
Skill Type: Marshal Art (Mid Range)
Skill Description & Information: Fishman Jujutsu is another martial art that is practiced by the fishman race, seemingly alongside Fishman Karate. It is an underwater style that revolves around manipulating the water around them as if it were a tangible material. How the fishmen are able to do this is unknown, but it provides them with a massive advantage in underwater combat. Kujira is able to store lots of water inside him by drinking it. He then can let it out two different ways, from the mouth or the blowhole. This allows him to use a variety of technics even outside of the water.
Skill Strengths:
-Water, being the natural enemy of fruits, gives him a big advantage against fruit users since these attacks negate fruit abilities. Technically, all water attacks negate fruit abilities in contact. Only if used with sea water.
-Strong against fire and earth enemies.
-Whale Fishman: Because of being a whale fishman, he is able to store a gigantic amount of water inside him. This allows him to use this type of technics outside of the water.
Skill Weaknesses:
-Weak against thunder enemies.
-Can only be used with water around the user. He can't use the water in the air until T4.
-Even if he can store water inside, he has to drink it first, and after he drinks it, it will only last 10 posts before it is fully processed in his body.
- Tier 1:
- Kyū:
- Tier 1 Technique Name: Kyū (Sphere)
Tier 1 Technique Type: Close Range (0-5 meters)
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: The user makes a water sphere big enough to cover his hand. He then punches the enemy.
Tier 1 Technique Strengths:
-Light heavy damage.
Tier 1 Technique Weaknesses:
-Can only attack one.
- Tsubasa:
- Tier 1 Technique Name: Tsubasa (Wings)
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 5 posts
Tier 1 Technique Description: Lasts for 4 posts. The user gathers water and places it behind the user in the shape of wings. They are strong enough to lift the user and allow him to fly. Everything it touches gets wet.
Tier 1 Technique Strengths:
-The user is able to fly.
Tier 1 Technique Weaknesses:
-No defensive or offensive abilities.
- Shīrudo:
- Tier 1 Technique Name: Shīrudo (Shield)
Tier 1 Technique Type: Defensive
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: The user makes some water gather around him and cover him completely in a 5 meter radius sphere.
Tier 1 Technique Strengths:
-Protects him against any equal or lower tier attack than the user.
Tier 1 Technique Weaknesses:
-Can’t protect others.
- Yoroi:
- Tier 1 Technique Name: Yoroi (Armor)
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 5 posts
Tier 1 Technique Description: It lasts for 4 posts. The user is covered with a small invisible water cover. This makes any blunt attack deal 50% less damage. But the real strength of this is the ability to be able to nullify devil fruits in contact with the user.
Tier 1 Technique Strengths:
-Gives the user the ability to negate devil fruit abilities when in contact.
-50% less damage against blunt attacks.
Tier 1 Technique Weaknesses:
-Any other type of attack will keep doing the same damage.
-Thunder technics do 50% more damage.
- Netsu:
- Tier 1 Technique Name: Netsu (Heat)
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 5 posts
Tier 1 Technique Description: Lasts for 4 posts. The user increments the heat of all his attacks to cause 2nd degree burns in anyone touching it.
Tier 1 Technique Strengths:
-All attacks deal more damage.
Tier 1 Technique Weaknesses:
-No defensive or offensive direct uses.
- Tier 2:
- Kujira:
- Tier 2 Technique Name: Kujira (Whale)
Tier 2 Technique Type: Mid Range (6-40 meters)
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user makes a big water whale above him and moves it with a water rope. The whale is 15 meters long, 6 meters high and 9 meters wide. It will crash against the enemies and leave a big wet zone.
Tier 2 Technique Strengths:
-It can attack many.
-Cam be moved.
Tier 2 Technique Weaknesses:
-Can't be moved for more than one post.
-It can hit allies as well if they are mixed with the enemies.
-When it hits something, it explodes, so it can be intercepted.
- Hebi:
- Tier 2 Technique Name: Hebi (Snake)
Tier 2 Technique Type: Mid Range (6-40 meters)
Tier 2 Technique Cooldown: 5 posts
Tier 2 Technique Description: The user creates a water snake above them and then controls it to attack the enemies. The snake never stops touching the user. The snake is 40 meters long and 5 meters high and wide. Lasts for 3 posts. If someone is hit by the snake, they will remain inside it. The user can also choose to take then near him by making the current inside the snake move towards him.
Tier 2 Technique Strengths:
-The snake can attack many enemies if the user wishes to.
-Can drag enemies towards the user.
-Can stack enemies as well.
Tier 2 Technique Weaknesses:
-If the snake is attacked with a thunder attack, anyone inside it will receive damage, but the user will also receive damage.
-The snake will always be touching the user. Usually the little water tail will have the snake connected with the whale's blowhole. This prevents the snake from reaching more distance.
-If the snake is hit by a T higher than the user thunder or poison attack, the snake will be eliminated, the user will receive the damage and the cooldown will start.
- Genzai:
- Tier 2 Technique Name: Genzai (Current)
Tier 2 Technique Type: Area of Effect (15 meters radius)
Tier 2 Technique Cooldown: 4 posts
Tier 2 Technique Description: This attack has to be done in a water. The user will manipulate the water to create a water current. The current will make a big whirlpool able to sink anyone anything in the area and able to destroy T2 or lower boats easily. This can also be used just to make a big current.
Tier 2 Technique Strengths:
-The whirlpool will las for 3 posts.
-Big destructive power.
Tier 2 Technique Weaknesses:
-Has to be used in water body like the ocean or a lake.
-Whirlpool does no damage.
- Tsuinsame:
- Tier 2 Technique Name: Tsuinsame (Twin Shark)
Tier 2 Technique Type: Mid Range (6-40 meters)
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user makes two water sharks in front of him and send them towards the enemy. They look like if they were swimming. The sharks will crash against the enemy. When they crash, they make a 7.5 meter radius explosion of water around them.
Tier 2 Technique Strengths:
-Can attack many in more than one direction.
-Sharks can lightly change direction.
Tier 2 Technique Weaknesses:
-Sharks can just turn about 90 degrees before crashing.
-The sharks are fast, but they also have gravity and can't jump.
- Supiāzu:
- Tier 2 Technique Name: Supiāzu (Spears)
Tier 2 Technique Type: Mid Range (6-40 meters)
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user creates up to 10 water spears in the air. He then launches them towards the enemies. If the spears reach the enemy, the spears will stay for 1 post.
Tier 2 Technique Strengths:
-Can attack many.
-Last until they are broken.
Tier 2 Technique Weaknesses:
-Can only launch them in one direction, in front of him.
-Spears can't change direction.
- Tier 3:
- Toripudora:
- Tier 3 Technique Name: Toripudora (Triple Dragon)
Tier 3 Technique Type: Mid Range (6-70 meters)
Tier 3 Technique Cooldown: 6 posts
Tier 3 Technique Description: Lasts for 4 posts. The user creates a 3 headed dragon above him and then controls it (only the heads like magelan's hydra) to attack the enemies. The snake never stops touching the user. The dragon heads are 70 meters long and 5 meters high and wide. If someone is hit by the dragons, they will remain inside them. The user can also choose to take then near him by making the current inside the snake move towards him.
Tier 2 Technique Strengths:
-The snake can attack many enemies if the user wishes to.
-Can drag enemies towards the user.
-Can stack enemies as well.
Tier 2 Technique Weaknesses:
-If the dragon heads are attacked with a thunder attack, anyone inside it will receive damage, but the user will also receive damage.
-The dragons will always be touching the user. Usually, the dragons will be connected to the whale's blowhole. This prevents the heads from reaching more distance.
-If a dragon is hit by a T higher than the user thunder or poison attack, the head will be eliminated, the user will receive the damage and if it was the last head the cooldown will start.
- Eria:
- Tier 3 Technique Name: Eria (Area)
Tier 3 Technique Type: Field (30 meter radius)
Tier 3 Technique Cooldown: 8 posts
Tier 3 Technique Description: Lasts for 6 posts. The user gathers lots of water, and in an instant, he makes a huge water sphere around him covering anything in a 30 meter radius with water. Normal living creatures can't hold the breath there for more than 2 posts. If they stop breathing, they will be knocked out.
Tier 3 Technique Strengths:
-Gives him a huge advantage in many ways. This is because he is technically a fishman.
-he can consume that water.
Tier 3 Technique Weaknesses:
-Can be bad for allies as well.
-No defensive or offensive abilities.
- Kikan jū:
- Tier 3 Technique Name: Kikan jū (Machine Gun)
Tier 3 Technique Type: Area of effect (30 meters radius)
Tier 3 Technique Cooldown: 4 posts
Tier 3 Technique Description: The user makes a giant sphere above him. The sphere is 5 meters radius. Then, it will start launching little millimeter size spheres from it. Those spheres are as powerful as normal turret bullets. They are able to destroy rock and even destroy iron. The sphere will launch about 1000 bullets destroying almost anything in the area.
Tier 3 Technique Strengths:
-Can attack many.
-Huge destructive power.
Tier 3 Technique Weaknesses:
-Can easily hit allies.
-Bullets can't be aimed, so the user can't choose not to attack someone or something in the area.
- Bakuhatsu:
- Tier 3 Technique Name: Bakuhatsu (Explosion)
Tier 3 Technique Type: Mid Range (6-70 meters)
Tier 3 Technique Cooldown: 3 posts
Tier 3 Technique Description: The user first makes a explosion anywhere in the range. The explosion is maid by concentrating water in the air and pressurizing it for then cause a steam explosion. Anyone caught in the explosion will be burned because of the temperature and will also be sent away flying at a high speed.
Tier 3 Technique Strengths:
-Surprise attack.
-The explosion has a wide area of 15 meters radius.
Tier 3 Technique Weaknesses:
-Can also damage allies.
-The user must be seeing the target area.
- Muchi:
- Tier 3 Technique Name: Muchi (Whipe)
Tier 3 Technique Type: Mid Range (6-70 meters)
Tier 3 Technique Cooldown: 3 posts
Tier 3 Technique Description: The user creates a pair of water whips in his hands. He can use them to grab things/enemies or attack them. They last for 2 posts. The whips are 70 meters long max, but can be shorted to be 6 meters only.
Tier 3 Technique Strengths:
-It works as support or offensive technic.
Tier 3 Technique Weaknesses:
-If the whip is attacked with a thunder attack, the user will also receive damage,
- Tier 4:
- Hidora:
- Tier 4 Technique Name: Hidora (Hydra)
Tier 4 Technique Type: Mid Range (6-140 Meters)
Tier 4 Technique Cooldown: 7 posts
Tier 4 Technique Description: It lasts for 5 posts. The user creates a 5 headed hydra above him and then controls it (only the heads like magelan's hydra) to attack the enemies. The heads never stops touching the user. The heads are 140 meters long and 5 meters high and wide. If someone is hit by the heads, they will remain inside them. The user can also choose to take them near him by making the current inside the hydra to move them towards him.
Tier 4 Technique Strengths:
-The hydra can attack many enemies if the user wishes to.
-Can drag enemies towards the user.
-Can stack enemies as well.
Tier 4 Technique Weaknesses:
-If the heads are attacked with a thunder attack, anyone inside it will receive damage, but the user will also receive damage.
-The heads will always be touching the user. Usually, the dragons will be connected to the whale's blowhole. This prevents the heads from reaching more distance.
-If a head is hit by a Tier higher than the user thunder or poison attack, the head will be eliminated, the user will receive the damage and if it was the last head the cooldown will start.
- Ryūsei:
- Tier 4 Technique Name: Ryūsei (Meteor)
Tier 4 Technique Type: Mid Range (6-140 Meters)
Tier 4 Technique Cooldown: 6 posts
Tier 4 Technique Description: The user creates a giant sphere about 10 meters above him. The sphere is 30 meters radius. The sphere is then launched at the enemies. It's quite slow for it's size, but because of that factor, it's still difficult to evade.
Tier 4 Technique Strengths:
-Massive area of destructive power.
Tier 4 Technique Weaknesses:
-Easily damaged allies.
- Ken:
- Tier 4 Technique Name: Ken (Sword)
Tier 4 Technique Type: Mid Range (6-140 Meters)
Tier 4 Technique Cooldown: 4 posts
Tier 4 Technique Description: The user slashes the air with his hand and creates a straight very long thin slash. The slash is 140 meters long and can cut anything, absolutely any material except sea stone. The slash is about 5 meters tall.
Tier 4 Technique Strengths:
-Can cut plenty of things easily.
-Very fast attack.
Tier 4 Technique Weaknesses:
-Because of it's thinness, it's relatively easier to evade.
-Very thin attack, it has a little area of damage.
Last edited by Kujira on Thu Dec 25, 2014 2:12 pm; edited 3 times in total