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Collection of Youth

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1 Collection of Youth on Wed Feb 11, 2015 12:54 pm

Skill Name: Collection of Youth
Skill Type: Offensive Martial Arts
Skill Information: Aoryu, over his lifetime having Eternal Youth, has been able to collect multiple fighting styles to create his own. It only has offensive moves however.
Skill Strengths:
- Strong offense moves for all kinds of situations
- Aoryu's attack gains a tier up when sacrificing two technique cooldowns of same tier
Skill Weaknesses:
- No 'real' defensive abilities
- Sacrificing two technique cooldowns can result in being left with a weak arsenal

T1 Techniques:
Tier 1 Technique Name: Unsheath
Tier 1 Technique Type: Defensive, Self, Passive
Tier 1 Technique Cooldown: N/A
Tier 1 Technique Description: Self-explanatory. Aoryu unsheaths his ┼Źdachi, resulting in a vacuum-like one perimeter wave. (17 second video)
Tier 1 Technique Strengths:
- Cancels T1 ranged projectiles
Tier 1 Technique Weaknesses:
- Has to time it correctly
- Can only use it once a thread even if he sheaths > unsheaths his sword after this

Tier 1 Technique Name: Footprint
Tier 1 Technique Type: Offensive, Ground
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: Aoryu stamps his feet or his sword onto the ground, erupting a shockwave in a linear direction. It goes on for 10 meters.
Tier 1 Technique Strengths:
- Good damage (breaks through a stone wall)
Tier 1 Technique Weaknesses:
- Linear direction, have to aim correctly

Tier 1 Technique Name: Cancel
Tier 1 Technique Type: Defensive
Tier 1 Technique Cooldown: 5 posts
Tier 1 Technique Description: Using power alone, Aoryu strikes his blade with enough force to collide with another melee weapon to cancel the attack launched at him
Tier 1 Technique Strengths:
- Can be used to quickly defend himself with the side effect of being able to deal damage to the user (when colliding with a fist, for example)
Tier 1 Technique Weaknesses:
- Long cooldown
- Impossible on ranged

Tier 1 Technique Name: 100MPH Shot
Tier 1 Technique Type: Offensive
Tier 1 Technique Cooldown: 4 posts
Tier 1 Technique Description: With alot of speed applied to the punch, Aoryu hits his opponent with alot of power. This can be used with anything, from stabbing to punching, throwing rocks and using the hilt of a blade. This is easily able to take a opponent down in one hit if launched correctly at the right spot.
Tier 1 Technique Strengths:
- Quick damage
Tier 1 Technique Weaknesses:
- If hitting a stronger material, Aoryu's weapon or his body might fracture (like a real life punch against the wall)

Tier 1 Technique Name: Flight Passage
Tier 1 Technique Type: Offensive, Dash
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: Aoryu uses his shoulder when dashing to turn himself into a ballista arrow and hit the opponent with extreme force using his whole body.
Tier 1 Technique Strengths:
- Can be used as an escape or defensive measure
Tier 1 Technique Weaknesses:
- Since he has to use his whole body, during the technique he is simply unable to do anything else

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Last edited by Aoryu on Thu Feb 12, 2015 9:19 am; edited 1 time in total


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2 Re: Collection of Youth on Thu Feb 12, 2015 4:35 am

Kalliope

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Sorry for the prolong waiting period.

Collection of Youth 2nd strength
- Aoryu's attack gains a tier up when sacrificing two technique cooldowns of same tier

Just to be clear, if you sacrifice two technique cooldown, does that mean you can no longer uses those technquie for the rest of the thread?



Unsheath.
-Range and/or Radius of the move?

Footprint
-Range of the move?


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3 Re: Collection of Youth on Thu Feb 12, 2015 9:20 am

Added.
And with the two sacrifice I meant, the cooldowns of those techniques will activate so he won't be able to use them.
Like, if he uses 100MPH Shot and he would sacrifice Footprint and Flight Passage he wouldn't be able to use Footprint and Flight Passage for their respective CD's.


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4 Re: Collection of Youth on Sat Feb 14, 2015 7:43 pm

At tier 1 you wouldn't be creating a very strong shock wave, or one that goes 10 meters. If you could change this please.


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5 Re: Collection of Youth on Sun Feb 15, 2015 6:04 am

Tier 1: A good example, from One Piece, would be like the main powers at Arlong Park (Luffy, Arlong, etc.) I quote.

24:00, this is close to the same with range and with power/damage.
https://www.youtube.com/watch?v=SI1Ro6FS6lU


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6 Re: Collection of Youth on Sun Feb 22, 2015 8:29 pm

Please correct the following in Green!

Aoryu wrote:
Skill Name: Collection of Youth
Skill Type: Offensive Martial Arts
Skill Information: Aoryu, over his lifetime having Eternal Youth, has been able to collect multiple fighting styles to create his own. It only has offensive moves however.
Skill Strengths:
- Strong offense moves for all kinds of situations
- Aoryu's attack gains a tier up when sacrificing two technique cooldowns of same tier
Skill Weaknesses:
- No 'real' defensive abilities
- Sacrificing two technique cooldowns can result in being left with a weak arsenal

T1 Techniques:
Tier 1 Technique Name: Unsheath
Tier 1 Technique Type: Defensive, Self, Passive
Tier 1 Technique Cooldown: N/A || Please add a cool Down and I will approve it.
Tier 1 Technique Description: Self-explanatory. Aoryu unsheaths his ┼Źdachi, resulting in a vacuum-like one perimeter wave. (17 second video)
Tier 1 Technique Strengths:
- Cancels T1 ranged projectiles
Tier 1 Technique Weaknesses:
- Has to time it correctly
- Can only use it once a thread even if he sheaths > unsheaths his sword after this

Tier 1 Technique Name: Footprint
Tier 1 Technique Type: Offensive, Ground
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: Aoryu stamps his feet or his sword onto the ground, erupting a shockwave in a linear direction. It goes on for 10 meters.
Tier 1 Technique Strengths:
- Good damage (breaks through a stone wall)
Tier 1 Technique Weaknesses:
- Linear direction, have to aim correctly

Tier 1 Technique Name: Cancel
Tier 1 Technique Type: Defensive
Tier 1 Technique Cooldown: 5 posts
Tier 1 Technique Description: Using power alone, Aoryu strikes his blade with enough force to collide with another melee weapon to cancel the attack launched at him
Tier 1 Technique Strengths:
- Can be used to quickly defend himself with the side effect of being able to deal damage to the user (when colliding with a fist, for example)
Tier 1 Technique Weaknesses:
- Long cooldown
- Impossible on ranged

Tier 1 Technique Name: 100MPH Shot
Tier 1 Technique Type: Offensive
Tier 1 Technique Cooldown: 4 posts
Tier 1 Technique Description: With alot of speed applied to the punch, Aoryu hits his opponent with alot of power. This can be used with anything, from stabbing to punching, throwing rocks and using the hilt of a blade. This is easily able to take a opponent down in one hit if launched correctly at the right spot.
Tier 1 Technique Strengths:
- Quick damage
Tier 1 Technique Weaknesses:
- If hitting a stronger material, Aoryu's weapon or his body might fracture (like a real life punch against the wall)

Tier 1 Technique Name: Flight Passage
Tier 1 Technique Type: Offensive, Dash
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: Aoryu uses his shoulder when dashing to turn himself into a ballista arrow and hit the opponent with extreme force using his whole body.
Tier 1 Technique Strengths:
- Can be used as an escape or defensive measure
Tier 1 Technique Weaknesses:
- Since he has to use his whole body, during the technique he is simply unable to do anything else

Spoiler:
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7 Re: Collection of Youth on Thu Feb 26, 2015 6:15 pm

Tier 1 techs are the pinnacle of human abilities and have not yet really entered into the super natural. Unfortunately my statement still stands on your techs.


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