Fortunes Folly
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Staff

Administrators


You are not connected. Please login or register

Magu Magu no Mi

3 posters

Go down  Message [Page 1 of 1]

1Magu Magu no Mi Empty Magu Magu no Mi Sun Jan 18, 2015 3:22 am

Zell

Zell

Skill Name: Magu Magu no Mi
Skill Type: Devil Fruit Logia
Skill Information: This fruit allows the user to create, control, and transform into magma at will, turning the user into a Magma Human. As with other logia types the user can become their element. Physical attacks and punches pass through him unless they are imbued with Haki.
Skill Strengths:
- Can avoid ordinary attacks and punches
- Immunity to Fire and Magma
- Being composed of magma, anyone who tries to attack him directly, will have the added effect of being burned.
- Can melt anything on its path
Skill Weaknesses:
- Seastone
- Busoshoku Haki
- Sea
- Tie/Draw against Ice
- Couldn't burn Mythical Zoan: Phoenix user


Tier 1:

Tier 2:
___________________________________________________________________



Last edited by Zell on Fri Apr 10, 2015 1:20 pm; edited 4 times in total

2Magu Magu no Mi Empty Re: Magu Magu no Mi Sun Jan 18, 2015 3:29 pm

Kalliope

Kalliope
Founder
Founder

Zell wrote:Skill Name: Magu Magu no Mi
Skill Type: Devil Fruit Logia
Skill Information: This fruit allows the user to create, control, and transform into magma at will, turning the user into a Magma Human. As with other logia types the user can become their element. Physical attacks and punches pass through him unless they are imbued with Haki.
Skill Strengths:
- Can avoid ordinary attacks and punches
- Immunity to Fire and Magma
- Being composed of magma, anyone who tries to attack him directly, will have the added effect of being burned.
- Can melt anything on its path - Not a correction, but a reminder. Just keep in mind that some things might not melt.
Skill Weaknesses:
- Seastone
- Busoshoku Haki
- Sea
- Tie/Draw against The Hie Hie no Mi - Just change to Ice.
- Couldn't burn Mythical Zoan: Phoenix user


Tier 1:
___________________________________________________________________

3Magu Magu no Mi Empty Re: Magu Magu no Mi Mon Jan 19, 2015 5:01 am

Zell

Zell

Updated ^^

4Magu Magu no Mi Empty Re: Magu Magu no Mi Mon Jan 19, 2015 3:30 pm

Kalliope

Kalliope
Founder
Founder

Magu Magu no Mi Approved

5Magu Magu no Mi Empty Re: Magu Magu no Mi Fri Apr 10, 2015 10:05 am

[Username]

[Username]


Moved for T2 techs.

6Magu Magu no Mi Empty Re: Magu Magu no Mi Tue Apr 14, 2015 1:11 pm

[Username]

[Username]



Review is in black/bold.

Tier 2 Technique Name: Dragon Bite
Tier 2 Technique Type: Ranged
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: Zell creates a wave of magma, shaped like a dragon's head, and launches it against his opponent, piercing through the enemy's body.
Tier 2 Technique Strengths:
- This attack can be utilized as a long-ranged technique Specify range.
- Burn the opponent if hit
- Melt swords and other weak metals Note that there are limits to what it can melt.
Tier 2 Technique Weaknesses:
- Can be block using Ice walls from Hie Hie no Mi Take out "from Hie Hie no Mi", as there are more than one ice-related Devil Fruits.
- Blocked with thick metal (The magma should melt the metal layers first before passing through it, thin metal can be easily destroyed)

Tier 2 Technique Name: Lava Whip
Tier 2 Technique Type: Offensive/Ranged
Tier 2 Technique Cooldown: 2 posts
Tier 2 Technique Description: Zell transforms his hand into magma and lashes out at the opponent with a claw-thrust or a whiplash.
Tier 2 Technique Strengths:
- This attack can hit multiple opponents
- Burn anything on its path Not anything in its path.
- This technique is powerful enough to tear off half the ground
Tier 2 Technique Weaknesses:
- Ice can stop the attack, but the Ice will be cut into half
- Can be dodged by jumping/rolling if it's a whiplash since it's a bit slow
- Diamond Zoan user Why Diamond Zoan use? Is it because Diamonds are dense? Also, Diamond DF would not be Zoan, but typically Parmecia.

Tier 2 Technique Name: Hell Hound Bomb
Tier 2 Technique Type: Offensive
Tier 2 Technique Cooldown: 3 posts 4 Posts; this is potentially 1-hit kill.
Tier 2 Technique Description: Zell punches into his opponent's body with a molten fist, and then detonates it, causing massive internal damage. This caused anyone's stomach to be burned from the inside, while leaving a residual fire flickering at the wound. Assuming you pierce their body. Also, take out the residual fire. That's one too many effects for such a powerful technique at tier 2.
Tier 2 Technique Strengths:
- Burn everything Not everything.
- Destructive
Tier 2 Technique Weaknesses:
- Point-blank range, must move closer to the enemy
- Can only attack 1 enemy

Tier 2 Technique Name: Hellfire Wall
Tier 2 Technique Type: Defensive
Tier 2 Technique Cooldown: 2 posts3 posts. This is relatively versatile.
Tier 2 Technique Description: Zell transforms his hands into pure lava, and slams at the ground really hard. A huge and tall lava wall appears in front of him. How tall?
Tier 2 Technique Strengths:
- Block any incoming attacks Not any.
- Burn anyone who hit the wall while moving closer to Zell Remember that at higher tiers, some people might actually have some form of resistance depending on who it is.
Tier 2 Technique Weaknesses:
- Can kill allies, since the wall is huge, nearby allies who aren't aware can be burned
- Ice waves/Water waves

Tier 2 Technique Name: Total Dryness
Tier 2 Technique Type: AoE/Supportive
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: Zell places his hand on the ground and uses his magma ability to dry out a huge area around him, turning it into a burning wasteland in the radius of 50m from him. 50 metres is waaay to large for a t2 technique. 15 metres is fine; that's a very large area of effect as is (that's 100 feet diametre, 314 feet circumference).
Tier 2 Technique Strengths:
- Kill or burn living things and non living things in the area
- Grounds aren't walkable
Tier 2 Technique Weaknesses:
- Allies nearby might be trapped/burned
- Can be stopped by Ice or Water, if Ice, they melt each other.

Sponsored content



Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum