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Magu Magu no Mi

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1 Magu Magu no Mi on Sun Jan 18, 2015 3:22 am

Skill Name: Magu Magu no Mi
Skill Type: Devil Fruit Logia
Skill Information: This fruit allows the user to create, control, and transform into magma at will, turning the user into a Magma Human. As with other logia types the user can become their element. Physical attacks and punches pass through him unless they are imbued with Haki.
Skill Strengths:
- Can avoid ordinary attacks and punches
- Immunity to Fire and Magma
- Being composed of magma, anyone who tries to attack him directly, will have the added effect of being burned.
- Can melt anything on its path
Skill Weaknesses:
- Seastone
- Busoshoku Haki
- Sea
- Tie/Draw against Ice
- Couldn't burn Mythical Zoan: Phoenix user


Tier 1:
Tier 1 Technique Name: Magma Fist
Tier 1 Technique Type: Melee/Ranged
Tier 1 Technique Cooldown:1 Posts
Tier 1 Technique Description: Zell transforms his fists into pure lava, and launches his fist towards the opponent like a meteor, causing an explosion when hit the ground.
Tier 1 Technique Strengths:
- This attack can be utilized as a long-ranged technique
- Burn the opponent if hit
Tier 1 Technique Weaknesses:
- Kairoseki
- Blocked with thick metal (The magma should melt the metal layers first before passing through it, thin metal can be easily destroyed)

Tier 1 Technique Name: Lava Wave
Tier 1 Technique Type: Offensive/Ranged
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: Zell transforms both hand into pure lava, and slams the ground to produce lava waves that approaches the enemies.
Tier 1 Technique Strengths:
- This attack can hit multiple opponents
- Burn anything on its path
Tier 1 Technique Weaknesses:
- Ice can stop the attack
- Huge amount of water stop the attack, but the lava will boil the water

Tier 1 Technique Name: Eruption Move
Tier 1 Technique Type: Supportive/Defensive
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: This technique is used by Zell to move around or to avoid attacks, Zell can move at extremely high speeds by launching himself like an actual volcano blast towards his target and can even melt solid earth and rock to make tunnels to move underground.
Tier 1 Technique Strengths:
- Move easily
- Can jump really high
- Avoid attacks
Tier 1 Technique Weaknesses:
- Seawater
- The lava lump when he land will damage friends and partners too.
- Slow when moving underground (vulnerable to fast attacks or traps)

Tier 1 Technique Name: Magma Bullets
Tier 1 Technique Type: Offensive/Ranged
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: Zell transforms his hands into pure lava, and aims at the opponent. Then, Zell launches a group of lava bullets at the opponents.
Tier 1 Technique Strengths:
- Pierce through anything on its path
- Long-range
- Burn the opponent instantly when hit
Tier 1 Technique Weaknesses:
- Ice
- Water waves
- Not fast, speedy/fast opponents can avoid this easily especially conqueror's haki.

Tier 1 Technique Name: Fist Eruption
Tier 1 Technique Type: Ranged/AoE
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: Zell creates a great number of magma fists that he fires into the air in order to let them rain down upon the battlefield, causing enormous amounts of area damage inside a radious of 30m from Zell. The attack is a cross between a meteor shower and a volcanic eruption.
Tier 1 Technique Strengths:
- Scalding anyone who remain in the area
- Destroy everything in the area including Ice material like icebergs
Tier 1 Technique Weaknesses:
- The lava fists will damage friends and partners too.
- The trajectory of the fists isn't controlable, the fists can fall anywhere.

Tier 2:

Tier 2 Technique Name: Dragon Bite
Tier 2 Technique Type: Ranged
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: Zell creates a wave of magma, shaped like a dragon's head, and launches it against his opponent, piercing through the enemy's body.
Tier 2 Technique Strengths:
- This attack can be utilized as a long-ranged technique
- Burn the opponent if hit
- Melt swords and other weak metals
Tier 2 Technique Weaknesses:
- Can be block using Ice walls from Hie Hie no Mi
- Blocked with thick metal (The magma should melt the metal layers first before passing through it, thin metal can be easily destroyed)

Tier 2 Technique Name: Lava Whip
Tier 2 Technique Type: Offensive/Ranged
Tier 2 Technique Cooldown: 2 posts
Tier 2 Technique Description: Zell transforms his hand into magma and lashes out at the opponent with a claw-thrust or a whiplash.
Tier 2 Technique Strengths:
- This attack can hit multiple opponents
- Burn anything on its path
- This technique is powerful enough to tear off half the ground
Tier 2 Technique Weaknesses:
- Ice can stop the attack, but the Ice will be cut into half
- Can be dodged by jumping/rolling if it's a whiplash since it's a bit slow
- Diamond Zoan user

Tier 2 Technique Name: Hell Hound Bomb
Tier 2 Technique Type: Offensive
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: Zell punches into his opponent's body with a molten fist, and then detonates it, causing massive internal damage. This caused anyone's stomach to be burned from the inside, while leaving a residual fire flickering at the wound.
Tier 2 Technique Strengths:
- Burn everything
- Destructive
Tier 2 Technique Weaknesses:
- Point-blank range, must move closer to the enemy
- Can only attack 1 enemy

Tier 2 Technique Name: Hellfire Wall
Tier 2 Technique Type: Defensive
Tier 2 Technique Cooldown: 2 posts
Tier 2 Technique Description: Zell transforms his hands into pure lava, and slams at the ground really hard. A huge and tall lava wall appears in front of him.
Tier 2 Technique Strengths:
- Block any incoming attacks
- Burn anyone who hit the wall while moving closer to Zell
Tier 2 Technique Weaknesses:
- Can kill allies, since the wall is huge, nearby allies who aren't aware can be burned
- Ice waves/Water waves

Tier 2 Technique Name: Total Dryness
Tier 2 Technique Type: AoE/Supportive
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: Zell places his hand on the ground and uses his magma ability to dry out a huge area around him, turning it into a burning wasteland in the radius of 50m from him.
Tier 2 Technique Strengths:
- Kill or burn living things and non living things in the area
- Grounds aren't walkable
Tier 2 Technique Weaknesses:
- Allies nearby might be trapped/burned
- Can be stopped by Ice or Water, if Ice, they melt each other.
___________________________________________________________________



Last edited by Zell on Fri Apr 10, 2015 1:20 pm; edited 4 times in total

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2 Re: Magu Magu no Mi on Sun Jan 18, 2015 3:29 pm

Kalliope

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Founder
Founder
Zell wrote:Skill Name: Magu Magu no Mi
Skill Type: Devil Fruit Logia
Skill Information: This fruit allows the user to create, control, and transform into magma at will, turning the user into a Magma Human. As with other logia types the user can become their element. Physical attacks and punches pass through him unless they are imbued with Haki.
Skill Strengths:
- Can avoid ordinary attacks and punches
- Immunity to Fire and Magma
- Being composed of magma, anyone who tries to attack him directly, will have the added effect of being burned.
- Can melt anything on its path - Not a correction, but a reminder. Just keep in mind that some things might not melt.
Skill Weaknesses:
- Seastone
- Busoshoku Haki
- Sea
- Tie/Draw against The Hie Hie no Mi - Just change to Ice.
- Couldn't burn Mythical Zoan: Phoenix user


Tier 1:
Tier 1 Technique Name: Magma Fist
Tier 1 Technique Type: Melee/Ranged
Tier 1 Technique Cooldown:1 Posts
Tier 1 Technique Description: Zell transforms his fists into pure lava, and launches his fist towards the opponent like a meteor, causing an explosion when hit the ground.
Tier 1 Technique Strengths:
- This attack can be utilized as a long-ranged technique
- Burn the opponent if hit
Tier 1 Technique Weaknesses:
- Kairoseki
- Blocked with thick metal (The magma should melt the metal layers first before passing through it, thin metal can be easily destroyed)

Tier 1 Technique Name: Lava Wave
Tier 1 Technique Type: Offensive/Ranged
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: Zell transforms both hand into pure lava, and slams the ground to produce lava waves that approaches the enemies. - Size of the wave?
Tier 1 Technique Strengths:
- This attack can hit multiple opponents
- Burn anything on its path
Tier 1 Technique Weaknesses:
- Hie Hie no Mi can stop the attack -Change to Ice.
- Huge amount of water stop the attack, but the lava will boil the water

Tier 1 Technique Name: Eruption Move
Tier 1 Technique Type: Supportive/Defensive
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: This technique is used by Zell to move around or to avoid attacks, Zell can move at extremely high speeds by launching himself like an actual volcano blast towards his target and can even melt solid earth and rock to make tunnels to move underground.
Tier 1 Technique Strengths:
- Move easily
- Can jump really high
- Avoid attacks
Tier 1 Technique Weaknesses:
- Seawater
- The lava lump when he land will damage friends and partners too.
-Add another weakness

Tier 1 Technique Name: Magma Bullets
Tier 1 Technique Type: Offensive/Ranged
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: Zell transforms his hands into pure lava, and aims at the opponent. Then, Zell launches a group of lava bullets at the opponents.
Tier 1 Technique Strengths:
- Pierce through anything on its path
- Long-range
- Burn the opponent instantly when hit
Tier 1 Technique Weaknesses:
- Hie Hie no Mi - Change to Ice
- Water waves
-Add another weakness

Tier 1 Technique Name: Fist Eruption
Tier 1 Technique Type: Ranged/AoE
Tier 1 Technique Cooldown: 3 posts
Tier 1 Technique Description: Zell creates a great number of magma fists that he fires into the air in order to let them rain down upon the battlefield, causing enormous amounts of area damage inside a radious of 30m from Zell. The attack is a cross between a meteor shower and a volcanic eruption.
Tier 1 Technique Strengths:
- Scalding anyone who remain in the area
- Destroy everything in the area including Ice material like icebergs
Tier 1 Technique Weaknesses:
- The lava fists will damage friends and partners too.
- The trajectory of the fists isn't controlable, the fists can fall anywhere.
___________________________________________________________________


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Kalliope's Character Sheet: ~Click Me~
Primary Fighting Style: Magu Kata
Secondary Fighting Style: W.I.P
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3 Re: Magu Magu no Mi on Mon Jan 19, 2015 5:01 am

Updated ^^


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4 Re: Magu Magu no Mi on Mon Jan 19, 2015 3:30 pm

Kalliope

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Founder
Founder


_________________
Kalliope's Character Sheet: ~Click Me~
Primary Fighting Style: Magu Kata
Secondary Fighting Style: W.I.P
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5 Re: Magu Magu no Mi on Fri Apr 10, 2015 10:05 am


Moved for T2 techs.


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6 Re: Magu Magu no Mi on Tue Apr 14, 2015 1:11 pm



Review is in black/bold.

Tier 2 Technique Name: Dragon Bite
Tier 2 Technique Type: Ranged
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: Zell creates a wave of magma, shaped like a dragon's head, and launches it against his opponent, piercing through the enemy's body.
Tier 2 Technique Strengths:
- This attack can be utilized as a long-ranged technique Specify range.
- Burn the opponent if hit
- Melt swords and other weak metals Note that there are limits to what it can melt.
Tier 2 Technique Weaknesses:
- Can be block using Ice walls from Hie Hie no Mi Take out "from Hie Hie no Mi", as there are more than one ice-related Devil Fruits.
- Blocked with thick metal (The magma should melt the metal layers first before passing through it, thin metal can be easily destroyed)

Tier 2 Technique Name: Lava Whip
Tier 2 Technique Type: Offensive/Ranged
Tier 2 Technique Cooldown: 2 posts
Tier 2 Technique Description: Zell transforms his hand into magma and lashes out at the opponent with a claw-thrust or a whiplash.
Tier 2 Technique Strengths:
- This attack can hit multiple opponents
- Burn anything on its path Not anything in its path.
- This technique is powerful enough to tear off half the ground
Tier 2 Technique Weaknesses:
- Ice can stop the attack, but the Ice will be cut into half
- Can be dodged by jumping/rolling if it's a whiplash since it's a bit slow
- Diamond Zoan user Why Diamond Zoan use? Is it because Diamonds are dense? Also, Diamond DF would not be Zoan, but typically Parmecia.

Tier 2 Technique Name: Hell Hound Bomb
Tier 2 Technique Type: Offensive
Tier 2 Technique Cooldown: 3 posts 4 Posts; this is potentially 1-hit kill.
Tier 2 Technique Description: Zell punches into his opponent's body with a molten fist, and then detonates it, causing massive internal damage. This caused anyone's stomach to be burned from the inside, while leaving a residual fire flickering at the wound. Assuming you pierce their body. Also, take out the residual fire. That's one too many effects for such a powerful technique at tier 2.
Tier 2 Technique Strengths:
- Burn everything Not everything.
- Destructive
Tier 2 Technique Weaknesses:
- Point-blank range, must move closer to the enemy
- Can only attack 1 enemy

Tier 2 Technique Name: Hellfire Wall
Tier 2 Technique Type: Defensive
Tier 2 Technique Cooldown: 2 posts3 posts. This is relatively versatile.
Tier 2 Technique Description: Zell transforms his hands into pure lava, and slams at the ground really hard. A huge and tall lava wall appears in front of him. How tall?
Tier 2 Technique Strengths:
- Block any incoming attacks Not any.
- Burn anyone who hit the wall while moving closer to Zell Remember that at higher tiers, some people might actually have some form of resistance depending on who it is.
Tier 2 Technique Weaknesses:
- Can kill allies, since the wall is huge, nearby allies who aren't aware can be burned
- Ice waves/Water waves

Tier 2 Technique Name: Total Dryness
Tier 2 Technique Type: AoE/Supportive
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: Zell places his hand on the ground and uses his magma ability to dry out a huge area around him, turning it into a burning wasteland in the radius of 50m from him. 50 metres is waaay to large for a t2 technique. 15 metres is fine; that's a very large area of effect as is (that's 100 feet diametre, 314 feet circumference).
Tier 2 Technique Strengths:
- Kill or burn living things and non living things in the area
- Grounds aren't walkable
Tier 2 Technique Weaknesses:
- Allies nearby might be trapped/burned
- Can be stopped by Ice or Water, if Ice, they melt each other.


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