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Hori Hori no Mi: Enjerusōdosutairuribenji {WiP}

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Skill Name: Hori Hori no Mi: Enjerusōdosutairuribenji (Holy Holy Devil Fruit: Fallen Angel Sword Style)
Skill Type: Melee/Support
Skill Description & Information: When Enkidu ate the Holy Holy fruit, he gained the ability to become and control the Idea, Concept, and Physical Manifestation of Holiness, making him a Holy Human. Enkidu uses this fruit to mount his own personal crusade, powered by his conviction to spite the gods (that may or may not exist). He can interact, become, or see any object, person, or duty another holds as sacred in some form or another (be it because of a personal code, upbringing, entitlement, ect.).

Conviction powers this fruit. The unwavering resolve one feels when tasked with a world-shaking responsibility grants them strength allows them to access hidden depths of their power. From letting them solidify conviction, reverence, or even awe into weapons and armor to using their own to enhance the strength of those allied with them or even becoming those emotional energies to evade attacks and inspire their allies or strike fear into their enemies, the user of this fruit acts as divine wrath embodied in a mortal shell.

Due to Enkidu's powerful Haki, this fruit has several other powers it can make use of, the most prominent of which is his swordsmanship. He can manifest swords or modify his own with great power, as well as inflict this same power upon his allies' weapons. Its abilities are far more extensive than this, but the more complex abilities are too extensive to list here.

Skill Strengths: Allows easy transitions into Conceptual (thus intangible) Holy Logia Form, Allows passive flight, Conviction/Reverence/Awe/Faith moderately increases statistics, The fruit greatly and passively increases Speed, Enkidu can stand/fall/or otherwise travel on the surface of any aqueous liquid as though it were land (call me hey-zues)

Skill Weaknesses: Any amount of water above the knees paralysis user, Sea Stone and Haki can touch while intangible, sea stone can remove access to abilities, if character loses source of the same empowering factors listed in strength for too long a duration they can run out of power becoming moderately weaker until they are returned



Tier 1 Technique Name: Until I Bleed
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: Until the next fight/ Topic end.
Tier 1 Technique Description: From the start of the battle, Enkidu moderately increases his stats for until the moment he is struck a significant blow in combat.

Tier 1 Technique Strengths:
-Automatic Buff from the start of Battle
-Moderate increase of stats with no solid duration

Tier 1 Technique Weaknesses: (List negative aspects of the ability-At least 1)
-Cooldown lasts either until another fight is triggered or the topic ends
-While not easily done, the technique is dispelled simply



Tier 1 Technique Name: Sword of Reverence
Tier 1 Technique Type: Melee
Tier 1 Technique Cooldown: Duration+1 posts
Tier 1 Technique Description: For ten posts, Enkidu may apply this effect to a sword he wield. By combining his
Haki abilities with his Devil Fruit Powers, he enables his blade to make physical contact with even Logia-types. When using SoR, Enkidu is capable of inflicting the fear of God into individuals rather than forcing them to black out. The fear is deep, legitimate and religious, and lasts for the remaining duration of Sword of Reverence.

Tier 1 Technique Strengths:
-When an enemy is under the fear effect, it is assumed that they're easier to impress with awe and reverance
-Can make physical contact with Logia Users

Tier 1 Technique Weaknesses: (List negative aspects of the ability-At least 1)
-Technique doesn't know fiend from friend and can affect allies negatively
-While fear is a power thing, it doesn't render enemies immobile and they can still undertake combat.



Tier 1 Technique Name: Lux Ferre
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 15 posts
Tier 1 Technique Description: Using the power of Faith and prediction Haki, this ability consumed one charge of Shadow Slide whenever it is used. This ability further increase the time dilation effect of Shadow Slide by an additional 300%, but increases stats as well.  This effect lasts until the maximum distance of Shadow Slide has been met.

Tier 1 Technique Strengths:
-Increases Time Dilation of Shadow Slide when used
-Increases all stats moderately for the duration

Tier 1 Technique Weaknesses:
-Ability has a large cooldown time
-This ability has a limited number of uses equivalent to the remaining uses of Shadow Slide



Tier 1 Technique Name: Kneel
Tier 1 Technique Type: Field
Tier 1 Technique Cooldown: 20 posts
Tier 1 Technique Description: Another creative use of Haki, rather than knock out weaker enemies this ability focuses on subduing them. NPCs of the same tier (unless they have the same priority Haki) or lower are made to kneel in awe, staying their hands until they are otherwise attacked. Attacking one of the awe'd NPCs strikes them with fear. How they react to this fear is largely situational. Brave souls may attempt a courageous charge while the cowardly may flee. Other may tremble or pass out.

Tier 1 Technique Strengths:
-Removes unimportant or weaker enemies from the fray, allowing singular focus on high-priority targets
-Provides a moderate statistical buff while inflicted on the masses
-Depending the Fear Reactions, may gain a moderate increase to all stats due to conviction

Tier 1 Technique Weaknesses:
-Ability has a large cooldown time
-The duration is unpredictable, and may be terminated early if the NPCs are attacked
-Fear Reactions are unpredictable and may produce nothing in the way of bonuses



Tier 1 Technique Name: Repent
Tier 1 Technique Type:
Tier 1 Technique Cooldown: Single Use
Tier 1 Technique Description: Haki is a terrifying thing, and combined with the power to inspire fear and awe becomes even more so. Enkidu may designate one NPC of equal or lower tier that is within his line of sight. If that NPC is of equal tier and lacks the same priority Haki as Enkidu, that target is compelled to commit suicide. If the target is of the same tier and priority or of higher tier, they will instead feel a feeling of great discomfort, as though something is prying into their soul.

Tier 1 Technique Strengths:
-Can remove any enemy that meets the above criteria from combat immediately and permanently
-Requires nothing more than eye-contact with the individual in question to initiate

Tier 1 Technique Weaknesses:
-One use per topic
-Can not affect player characters or NPCs that do not meet the requirements the same way, instead merely making them feel uncomfortable
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Tier 2 Technique Name: Hori Hori no Bāsuto
Tier 2 Technique Type: Support
Tier 2 Technique Cooldown: (Duration+10)x1.5
Tier 2 Technique Description: Similar to a gear ability, the user has managed to harness their own ego to empower their body. Using their own conviction, they have learned to pass on their power temporarily or further enhance their own abilities. This ability may be inflicted upon Friends, Enemies, and themselves. If inflicted on a person other than the user: this ability increases their effective tier by up to one. If they have abilities that increase their statistics, they may designate one of these abilities. They can improve the bonus they gain from that ability (moderate becomes great, great becomes severe, ect.). If inflicted upon the user, the following buffs apply however there is an additional effect: while in Logia Form, if an ally uses a devil-fruit based skill while Enkidu has overlaid himself atop of them, that ability's effect is doubled. This ability lasts either until terminated, but does have a conditional maximum duration. If placed on an ally, it lasts until ten posts pass. If placed on Enkidu it lasts fifteen.

Tier 2 Technique Strengths: (List positive aspects of the ability-At least 1)
-Allows the abilities of Enkidu or his allies to be increased a substantial amount
-Allows Enkidu to utilize his own convictions to enhance his powers in addition to those around him

Tier 2 Technique Weaknesses: (List negative aspects of the ability-At least 1)
-Despite the wording of the ability, passing through an enemy or otherwise being forced to overlay them while in Logia form will increase their abilities in the same manner as described above
-If a person this is applied to refuses the boon, the ability automatically terminates and lower's Enkidu's statistics. The same effect applies if the ability is deactivated prematurely.



Tier 2 Technique Name: Unto Dawn
Tier 2 Technique Type: Support
Tier 2 Technique Cooldown: Duration+Technique Cooldown+5
Tier 2 Technique Description: Enkidu Designates a Target. When Enkidu next uses a skill on them, that technique will immediately automatically trigger a second time. If it is an ability that deals damage and a secondary effect, the damage from both abilities is applied before the effects. If it is an ability that causes a debuff/buff, then these effects will stack.

Tier 2 Technique Strengths:
-Allows Enkidu to use any one ability twice if it affects an opponent or an ally
-Stacks the effects of abilities that wouldn't typically stack

Tier 2 Technique Weaknesses:
-Absorbs the cooldown of the used ability rather than dismissing it outright
-Cannot be used on abilities that only affect or are currently affecting the self



Tier 2 Technique Name: Morning Star
Tier 2 Technique Type: Support
Tier 2 Technique Cooldown: Until Next Battle/Topic End
Tier 2 Technique Description: When "Until I Bleed" is terminated, Enkidu may elect to designate a Target. Every time Enkidu strikes that target, all of his current;y active cooldowns are reduced by one post. In addition, attacks made against that target are more effective.  This ability lasts until struck.

Tier 2 Technique Strengths:
-Allows Enkidu to reduce his cooldowns
-Attacks against that target deal more damage

Tier 2 Technique Weaknesses:
-Requires being struck to become active
-Is terminated when physically damaged



Tier 2 Technique Name: Knight Templar
Tier 2 Technique Type: Support
Tier 2 Technique Cooldown: N/A
Tier 2 Technique Description: When "Until I Bleed" is Terminated, Enkidu designates a target. Every time one of his abilities ends, that target will take light damage as an extension of his Haki. Each time a target is damaged by this ability, all of Enkidu's currently active cooldowns are increased by one post. This ability lasts until Enkidu is struck.

Tier 2 Technique Strengths:
-Allows Enkidu to profit from his abilities ending
-Can damage enemies regardless of armor or resistances
-Doesn't require physical contact to deal damage

Tier 2 Technique Weaknesses:
-Requires being struck to become active
-Is terminated when physically damaged
-Increases all active Cooldowns whenever used

Tier 2 Technique Name: Dedication
Tier 2 Technique Type: Support
Tier 2 Technique Cooldown: Until Next Battle/Topic End
Tier 2 Technique Description: When "Until I Bleed" is terminated, Enkidu may elect to designate a Target. If that target is an NPC, all abilities that would inflict Fear, Reverence, Awe, or Conviction will trigger Repent with no cooldown, prompting that NPC to kill itself. If the target is a player character, each time an ability would inflict Fear, Reverence, Awe, Conviction, or Repent that character will instead take a great decrease to all of their statistics. They must meet the prerequisites for the ability being used in order for this to affect them, with exception to abilities that specifically mention NPCs as this ability can use those abilities to inflict this upon player characters. Ability terminates when Enkidu is struck.

Tier 2 Technique Strengths:
-Allows Enkidu to remove or cripple powerful foes.
-Effects allow abilities that used to only affect NPCs to inflict Dedication upon Player Characters

Tier 2 Technique Weaknesses:
-Requires being struck to become active
-Is terminated when physically damaged


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Tier 3 Technique Name: Nocturne
Tier 3 Technique Type: Melee
Tier 3 Technique Cooldown: 10+1
Tier 3 Technique Description: Enkidu glows with a strange, gold aura. His speed and strength are severely increased for five posts.

Tier 3 Technique Strengths:
-Increases speed by a great amount
-Increases strength by a great amount

Tier 3 Technique Weaknesses:
-Speed doesn't mean reaction time
-Long Cooldown


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Tier 4 Technique Name: (Name of Ability)
Tier 4 Technique Type: (Melee/Range/Support/Field)
Tier 4 Technique Cooldown: (# Of Posts Before Use)
Tier 4 Technique Description:(Description of Technique, essentially what is does)

Tier 4 Technique Strengths: (List positive aspects of the ability-At least 1)
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Tier 4 Technique Weaknesses: (List negative aspects of the ability-At least 1)
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