Skill Name: Cybernetic Paladin
Skill Type: Cybernetics, Occupation, Inner + Outer Lineage & Sword and Shield Style
Skill Information: Wielding a sword and shield as her primary choice of weapons. Yuriko is able to stand in the fray of combat. Able to deal out damage while at the same time defend herself. Plus with her Cybernetic body that holds an array of parts inside and outside out her body that are machine. She has customize these additions to make her more proficient in battle.
Skill Strengths:
-Defensive Offense: Yuriko is able to shield herself and deal damage at the same time.
-Plasma Power UP: Yuriko is able to use her devil fruit abilities with this skillset.
Skill Weaknesses:
-Shield Based Moves: Certain moves can't be use without a shield.
-Sword Based Moves: Certain moves can't be use without a sword.
Skill Type: Cybernetics, Occupation, Inner + Outer Lineage & Sword and Shield Style
Skill Information: Wielding a sword and shield as her primary choice of weapons. Yuriko is able to stand in the fray of combat. Able to deal out damage while at the same time defend herself. Plus with her Cybernetic body that holds an array of parts inside and outside out her body that are machine. She has customize these additions to make her more proficient in battle.
Skill Strengths:
-Defensive Offense: Yuriko is able to shield herself and deal damage at the same time.
-Plasma Power UP: Yuriko is able to use her devil fruit abilities with this skillset.
Skill Weaknesses:
-Shield Based Moves: Certain moves can't be use without a shield.
-Sword Based Moves: Certain moves can't be use without a sword.
- Tier 1:
Tier 1 Technique Name: Heavenly Accession
Tier 1 Technique Type: Supportive | Ranged (0 - 15 Meters)
Tier 1 Technique Cooldown: 1 Post Duration | 2 Post Cooldown
Tier 1 Technique Description:
Yuriko will launch Players/NPCs/Objects into the air using a shield, the max height that she can toss players is 15 Meters multiply by her Tier. (Example: Tier 2 x 15 Meters = 30 Meters Is max height she can toss someone or something)
Tier 1 Technique Strengths:
-Yuriko can use this skill to propel allies to greater heights or distances.
Tier 1 Technique Weaknesses:
-Must have a shield in order to perform this skill.
-Once Yuriko tosses the someone or something its up to toss item to control its direction and descend.
Tier 1 Technique Name: Virgin Mary System (V.M.S)
Tier 1 Technique Type: Supportive | Self Range
Tier 1 Technique Cooldown: N/A | Passive
Tier 1 Technique Description:
Her cybernetic systems and immune system will automatically filter out any harmful substances and cyber sicknesses from Yuriko's body and mind even if she is unaware of them. Examples of Harmful Substances, but not limited to are poisons, venoms and parasites. Examples of Cyber Sicknesses, but limited to are Trojans, worms, and viruses.
Tier 1 Technique Strengths:
-Clears Yuriko's Body of harmful substances.- Spoiler:
Amount of Post required to get off harmful substance.
T0 - T2 Harmful Substances: 1 Post
T3 - T4 Harmful Substances: 2 Post
T5 - T6 Harmful Substances: 3 Post
Tier 1 Technique Weaknesses:
-Offers no offensive abilities.
-Can't use skill to help others
Tier 1 Technique Name: Whispers in the Wind
Tier 1 Technique Type: Paladin Occupation | Supportive | Self Range
Tier 1 Technique Cooldown: 1 Post Duration | 3 Post Cooldown
Tier 1 Technique Description: The Paladin Occupation allows a user to heal up to moderately heavy wounds. Using this ability, Yuriko will pray to a deity in order to remove any damage over time effects from her body. IF DOT(s) Effects were cause by techquine or Tier equipment, then it can only be remove if Yuriko Tier matches or surpass the tier of attack or equipment that gave her the damage over time effect
Tier 1 Technique Strengths:
-Removes damage over time effects like burns and poisons
Tier 1 Technique Weaknesses:
-Whispers in the Wind doesn't heal any injuries that Yuriko might have suffer, it just removes damage over time effects..
Tier 1 Technique Name: Sudden Impact
Tier 1 Technique Type: Offensive | Close Range (0-5 Meters)
Tier 1 Technique Cooldown: 1 Post Duration | 3 Post Cooldown
Tier 1 Technique Description:
Yuriko rushes at the target and visits a powerful blow upon them. Similar to a fencing lunge, this blade thrust quickly closes the distance between the Yuriko and her target. For every Tier Yuriko goes up, this max range of this skill increase by 5 meters.
Tier 1 Technique Strengths:
-This skill has very high knockdown and knockback power.
Tier 1 Technique Weaknesses:
-Yuriko travels in a straight line
-Friendly Fire, if allies get in the way of Yuriko, they can be harm
Tier 1 Technique Name: Sparta Backhand
Tier 1 Technique Type: Offensive | Melee Range
Tier 1 Technique Cooldown: 1 Post Cooldown | 3 Post Cooldown
Tier 1 Technique Description:
Yuriko will use her shield and strike a target, forcing the target to drop their guard.
Tier 1 Technique Strengths:
-Forces target to drop their guard if they had one up, if the strike was successful.
Tier 1 Technique Weaknesses:
-Limited Range
-Requires a shield to use this skill
- Tier 2:
Tier 2 Technique Name: Plasma Butterfly
Tier 2 Technique Type: Supportive | Devil Fruit + Cybernetics
Tier 2 Technique Cooldown: N/A
Tier 2 Technique Description:
Yuriko using a mixture of her devil fruit powers and cybernetics, she will use produce a pair of purple plasma butterfly shape wings. These wings allow her to fly.- Spoiler:
# of Post Yuriko can fly for.
Tier 1-2 = 5 Post
Tier 3-4 = 10 Post
Tier 5 = 15 Post
Tier 6 = Unlimited
Tier 2 Technique Strengths:
-Allow Yuriko to fly.
Tier 2 Technique Weaknesses:
-Glowing wings makes being stealthily hard.
Tier 2 Technique Name: Rigorous Thrusting
Tier 2 Technique Type: Offensive | Melee Range
Tier 2 Technique Cooldown: 1 Post Duration | 5 Post Cooldown
Tier 2 Technique Description:
Yuriko thrusts her blade into the target's body, pinning them in place while raining further thrusts upon them. The number of thrusts she performs with her blade is dependent on her Tier. (Number of Thrusts = Yuriko's Tier x 3)
Tier 2 Technique Strengths:
-Causes internal damage to the target.
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Tier 2 Technique Name: Fade to Black
Tier 2 Technique Type: Offensive | Melee Range
Tier 2 Technique Cooldown: 1 Post Duratiom | 3 Post Cooldown
Tier 2 Technique Description: Using her shield or the handle of her blade, Yuriko with strike her target on the head in attempt to knock them out.
Tier 2 Technique Strengths:
-If the hit is successful. The target is knockout. If Yuriko has a one tier advantage over the target then this move will knock them out for one post. If Yuriko has a two tier over her opponent than this move knocks them out for 2 post. If Yuriko has three tier or greater advantage over her opponent then this move can knock them out for 3 post.
Tier 2 Technique Weaknesses:
-This move can't knockout opponents that are equal or greater tier than Yuriko
Tier 2 Technique Name: Underworld Upheaval
Tier 2 Technique Type: Offensive | Melee Range
Tier 2 Technique Cooldown: 1 Post Cooldown | 5 Post Cooldown
Tier 2 Technique Description: Yuriko will use her shield to strike the targets legs to knock them down to the ground and then she will follow up with a sword thrust into the target.
Tier 2 Technique Strengths:
-Knocks the target on the ground
Tier 2 Technique Weaknesses:
-Limited Range
Tier 2 Technique Name: Metal Whirlwind
Tier 2 Technique Type: Offensive | AOE (2 Meters)
Tier 2 Technique Cooldown: 1 Post Duration | 3 Post Cooldown
Tier 2 Technique Description:
Yuriko spins with blade extended, drawing a deadly circle and striking enemies around her within given radius.
Tier 2 Technique Strengths:
-Effective move to use when surrounded.
Tier 2 Technique Weaknesses:
-Limited Range
-Friendly Fire.
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