"Float like a butterfly, sting like a bee, his hands can't hit, what his eyes can't see." - Muhammad Ali
Skill Name: (ボクシング) Bokushingu (Boxing)
Skill Type: Martial-Arts
Skill Information: Boxing is a combat style in which the user uses their fists with perfect effectiveness. Alongside being strong, boxers usually have more stamina, speed, and endurance due to intense training regiments, which consists of running, punching, sparring, and weight lifting. Boxers are extremely dangerous up close due to the fact that the style mainly consists of punches used with quick powerful blows. The punches carry more speed than power, but with the right amount of training, no matter how fast a boxer punches. The strike should always carry the same amount of force within the fist. Once a boxer is up within an opponents personal space, the practitioner has the ultimate advantage. Boxers also work in the way of the feints, which misleads the opponent into thinking an attack is coming from one direction when really its coming from another. Boxing only has one true weakness, and it's the greatest of them all. Seeing how this style is a hand to hand style, any distance longer than the arms length becomes useless to the Boxer for they can't reach, thus not causing any damage.
Skill Strengths:
✔ Practitioners punches (Jabs, Uppercuts, Hooks, and Straights) tend to pack more of a punch due to having full understanding and have mastered the art of the punch. [Clean hits do +1 amount of tier damage]
✔ Seasoned Pugilists understand and utilize the ability to attack while keeping their defenses up, tight, and strong.
✔ Depth Perception of a Boxer is otherworldly in its function. Pugilists instinctively know the right distance needed by them to maximum their strikes, all while knowing the right distance to keep out of the reach of the opponent when needed.
Skill Weaknesses:
✖ Bind the legs or hips and the Boxers destructive punch force is greatly reduced. [-2 Tier damage of all punches if under this circumstance.]
✖ No matter how strong they be, without the use of Haki, a Pugilists punch is nothing against an opponent that has consumed one of the cursed fruits.
✖ Punches is this arts bread and butter, thus the range is limited to the distance of the Boxers arm reach.
- T1:
- Tier 1 Technique Name: (社外ファイター) Shagai faitā (Outside Fighter)
Tier 1 Technique Type: Conditioning, Passive
Tier 1 Technique Cooldown: N|A
Tier 1 Technique Description: The Outside Fighters seeks to maintain distance between himself and their opponent, fighting with faster longer range punches; most notably the jab, and gradually wearing his opponent down. Do to their punches being weaker, they like to maintain the perfect distance while stepping in with great speed, throwing a few weak punches, and then retreat. They keep this pattern up until the opponent can no longer go on and when this happens, they'll throw a final barrage of punches taking them down once and for good. They are often regarded as the best Boxing strategists due to their ability to control the pace of the fight and lead their opponent, methodically wearing him down and exhibiting more skill and finesse than a Inside Fighter. Outside Fighters need three things. One is reach, the longer the arms the better. But this isn't that crucial due to the fact Outside Fighters value speed over anything else. The second is reflexes, so attempting to hit one straight on isn't going to work under normal circumstances. And the last is footwork. Footwork is the main weapon for any form of Boxing, but the Outside Fighters seem to value this fundamental more than anything else.
Tier 1 Technique Strengths:
✔ Outside Fighters are slippery fighters. They have the capability of evading straight forward attacks most wouldn't be able to due to their "Hit n' Run" tactics.
✔ When engaging in combat, Outside Fighters typically retaliate with speedy snap jabs that categorize as counters. These punches are usually unleashed when the opponent can't retaliate after attacking themselves.
✔ Outside Fighters utilize the tactic known as "The Step In". The Step In allows for them to close a 1 - 3 meter gap almost instantaneous with explosive leg power. This can be used offensively and defensively as long as the Pugilist remains in the Outsider Fighter mindset.
Tier 1 Technique Weaknesses:
✖ Bind the legs or hips and the Boxers destructive punch force is greatly reduced. [-2 Tier damage of all punches if under this circumstance.]
✖ No matter how strong they be, without the use of Haki, a Pugilists punch is nothing against an opponent that has consumed one of the cursed fruits.
✖ Punches is this arts bread and butter, thus the range is limited to the distance of the Boxers arm reach.
- - -
Tier 1 Technique Name: (ファイターインサイド) Faitāinsaido (Inside Figther)
Tier 1 Technique Type: Conditioning, Passive
Tier 1 Technique Cooldown: N|A
Tier 1 Technique Description: An Inside Fighter is a well-rounded boxer who is able to fight at close range with a combination of technique and power, often with the ability to knock opponents out with a combination and in some instances a single shot. Inside Fighters are known to throw intense flurries and combinations of hooks and uppercuts. Many In-Fighters utilize their stature to their advantage, employing a bob-and-weave defense by bending at the waist to slip underneath or to the sides of incoming strikes. Unlike blocking, causing an opponent to miss a punch disrupts his balance, permits forward movement past the opponent's extended arm and keeps the hands free to counter. A distinct advantage that In-Fighters have is when throwing uppercuts where they can channel their entire body weight behind the punch. They can withstand a good amount of damage while throwing out even greater damage for themselves. Their movement and tactics are similar to that of an Out-Fighter. Fast movement and perfect footwork; giving them a significant burst of speed to keep up with more speed oriented challengers, and a wide range of fast feints. An Inside Fighter can end a fight with one perfect punch, but they can also win by tiring out their opponent and going in for the finish do to their almost endless amount of stamina.
Tier 1 Technique Strengths:
✔ It is very common for In-Fighters to end any confrontation with a single combination of punches or one well placed uppercut to the jaw.
✔ In-Fighters tend to have god-like endurance and stamina. They are capable of taking hit after hit without showing any real sign of fatigue.
✔ In-Fighters are evasive in their own right. In-Fighters are experts of the bob-and-weave tactic; a skill used to evade or slip into an opponents personal space or guard to deliver a soul buckling punch.
Tier 1 Technique Weaknesses:
✖ Bind the legs or hips and the Boxers destructive punch force is greatly reduced. [-2 Tier damage of all punches if under this circumstance.]
✖ No matter how strong they be, without the use of Haki, a Pugilists punch is nothing against an opponent that has consumed one of the cursed fruits.
✖ Punches is this arts bread and butter, thus the range is limited to the distance of the Boxers arm reach.
- - -
Tier 1 Technique Name: (ブロウラー) Burourā (Brawler)
Tier 1 Technique Type: Conditioning, Passive
Tier 1 Technique Cooldown: N|A
Tier 1 Technique Description: A Brawler is a fighter who generally lacks finesse and footwork in a battle, but makes up for it through sheer punching power. Many brawlers tend to lack mobility; preferring a less mobile, but more stable platform. With this approach, Brawlers find it difficult in pursuing fighters who are fast on their feet. They also have the tendency to ignore more favorable combination of punch's in favor of continuous beat-downs with one hand and by throwing slower more powerful single punches. Their slowness and predictable punching pattern with recognizable movement are easy to predict. But they can take a ton of damage before going down.
Tier 1 Technique Strengths:
✔ A Brawlers simple (yet effective) tactic of fighting is best used when they can get away with being somewhat stationary
✔ Brawlers destructive force cannot be matched. If it's a slugfest the opponent, they will more than likely be the one defeated.
✔ Brawlers tend to have the best defense out of the four main Boxing styles of the Pugilist.
Tier 1 Technique Weaknesses:
✖ Bind the legs or hips and the Boxers destructive punch force is greatly reduced. [-2 Tier damage of all punches if under this circumstance.]
✖ No matter how strong they be, without the use of Haki, a Pugilists punch is nothing against an opponent that has consumed one of the cursed fruits.
✖ Punches is this arts bread and butter, thus the range is limited to the distance of the Boxers arm reach.
- - -
Tier 1 Technique Name:
Tier 1 Technique Type:
Tier 1 Technique Cooldown:
Tier 1 Technique Description:
Tier 1 Technique Strengths:
Tier 1 Technique Weaknesses:
Tier 1 Technique Name:
Tier 1 Technique Type:
Tier 1 Technique Cooldown:
Tier 1 Technique Description:
Tier 1 Technique Strengths:
Tier 1 Technique Weaknesses:
___________________________________________________________________
- T2:
- Tier 2 Technique Name:
Tier 2 Technique Type:
Tier 2 Technique Cooldown:
Tier 2 Technique Description:
Tier 2 Technique Strengths:
Tier 2 Technique Weaknesses:
Tier 2 Technique Name:
Tier 2 Technique Type:
Tier 2 Technique Cooldown:
Tier 2 Technique Description:
Tier 2 Technique Strengths:
Tier 2 Technique Weaknesses:
Tier 2 Technique Name:
Tier 2 Technique Type:
Tier 2 Technique Cooldown:
Tier 2 Technique Description:
Tier 2 Technique Strengths:
Tier 2 Technique Weaknesses:
Tier 2 Technique Name:
Tier 2 Technique Type:
Tier 2 Technique Cooldown:
Tier 2 Technique Description:
Tier 2 Technique Strengths:
Tier 2 Technique Weaknesses:
Tier 2 Technique Name:
Tier 2 Technique Type:
Tier 2 Technique Cooldown:
Tier 2 Technique Description:
Tier 2 Technique Strengths:
Tier 2 Technique Weaknesses:
___________________________________________________________________
- T3:
- Tier 3 Technique Name:
Tier 3 Technique Type:
Tier 3 Technique Cooldown:
Tier 3 Technique Description:
Tier 3 Technique Strengths:
Tier 3 Technique Weaknesses:
Tier 3 Technique Name:
Tier 3 Technique Type:
Tier 3 Technique Cooldown:
Tier 3 Technique Description:
Tier 3 Technique Strengths:
Tier 3 Technique Weaknesses:
Tier 3 Technique Name:
Tier 3 Technique Type:
Tier 3 Technique Cooldown:
Tier 3 Technique Description:
Tier 3 Technique Strengths:
Tier 3 Technique Weaknesses:
Tier 3 Technique Name:
Tier 3 Technique Type:
Tier 3 Technique Cooldown:
Tier 3 Technique Description:
Tier 3 Technique Strengths:
Tier 3 Technique Weaknesses:
Tier 3 Technique Name:
Tier 3 Technique Type:
Tier 3 Technique Cooldown:
Tier 3 Technique Description:
Tier 3 Technique Strengths:
Tier 3 Technique Weaknesses:
___________________________________________________________________
- T4:
- Tier 4 Technique Name:
Tier 4 Technique Type:
Tier 4 Technique Cooldown:
Tier 4 Technique Description:
Tier 4 Technique Strengths:
Tier 4 Technique Weaknesses:
Tier 4 Technique Name:
Tier 4 Technique Type:
Tier 4 Technique Cooldown:
Tier 4 Technique Description:
Tier 4 Technique Strengths:
Tier 4 Technique Weaknesses:
___________________________________________________________________
- T5:
- Tier 5 Technique Name:
Tier 5 Technique Type:
Tier 5 Technique Cooldown:
Tier 5 Technique Description:
Tier 5 Technique Strengths:
Tier 5 Technique Weaknesses:
Tier 5 Technique Name:
Tier 5 Technique Type:
Tier 5 Technique Cooldown:
Tier 5 Technique Description:
Tier 5 Technique Strengths:
Tier 5 Technique Weaknesses:
- T6:
- Tier 6 Technique Name:
Tier 6 Technique Type:
Tier 6 Technique Cooldown:
Tier 6 Technique Description:
Tier 6 Technique Strengths:
Tier 6 Technique Weaknesses: