Skill Name: Reverberating Dragon
Skill Type:Martial arts
Skill Information: This is a martial arts style that uses the full body. The key principle around this style is incorporating sound vibration into strikes . Users of this style believe that everything in the world gives off a sound like how Zoro believes everything has a breath. Hearing these sounds and being attuned to them allows one to break them or mimic them. Mimicry is the 2nd level of the fighting style. Sound has vibrations by mimicking the vibrations user dawns the properties of that object.
Skill Strengths:Sound can be use to increase strike range, bypass typical defenses (that don’t block sound), influence emotion
Skill Weaknesses:Techniques that affect emotion through sound won’t work on those who can’t hear. Vibrations techniques that are used on self are to maintain without concentration because they have to actively adjust for exterior environmental changes that messes the vibrations. Vibration techniques that affect others emotions have a decreased potency at ranges.
Tier 1 Technique Name:B-Major
Tier 1 Technique Type:passive
Tier 1 Technique Cooldown:n/a
Tier 1 Technique Description:A simple strike that vibrates the with any part of the body that generates in audible sound vibrations.
Tier 1 Technique Strengths:Sound passes through equal tier targets and lower creating internal damage. Physical blow hurts exterior.
Tier 1 Technique Weaknesses: Sound insulation negates vibrations.
Tier 1 Technique Name:claw
Tier 1 Technique Type:melee
Tier 1 Technique Cooldown:2
Tier 1 Technique Description: three-fingered claw hand strike with sound vibrations concentrated on the finger groupings.
Tier 1 Technique Strengths:Precision leads to a more concentrated affect and damage. Useful higher tiered targets.
Tier 1 Technique Weaknesses:There is no benefit to the concentration when targets are larger. For larger targets its actually less effective than a fist.
Tier 1 Technique Name:talons
Tier 1 Technique Type:
Tier 1 Technique Cooldown:
Tier 1 Technique Description:
Tier 1 Technique Strengths:
Tier 1 Technique Weaknesses:
Tier 1 Technique Name:Wings
Tier 1 Technique Type:Arm span+ 4ft
Tier 1 Technique Cooldown:2
Tier 1 Technique Description:A lariat technique with a single or both arms. The users with both out horizontally to left and right respectively will run toward target(s) quickly generating vibrations that looks like ringed ripples (if you could see sound). At higher levels this can be used to clear a crowd of weak enemies. When targeting one or two enemies the user will generally aim for the neck or chest. These techniques coupled with the users own strength has the potential cause massive damage internal and external. It is one of his strongest techniques.
Tier 1 Technique Strengths: Internal and external damage. Crowd clearing
Tier 1 Technique Weaknesses: Like always damage based on tier. Won’t reach a far target. Torso is exposed
Tier 1 Technique Name:Horn
Tier 1 Technique Type:Melee
Tier 1 Technique Cooldown:passive
Tier 1 Technique Description:A head the generates a sound shockwave.
Tier 1 Technique Strengths: Can be a great surprised attack while hands aren’t free or raised.
Tier 1 Technique Weaknesses:If the target is stronger than the head butt then there is recoil damage. Typically will on work if done as surprise (like when opponent is being grappled)
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Tier 2 Technique Name:Lullaby
Tier 2 Technique Type:support AOE 15m (can be broadcast over speaker)
Tier 2 Technique Cooldown:1 per thread
Tier 2 Technique Description: The user will hum a lullaby enhancing the their own vocal cords with the properties of the fighting style.
Tier 2 Technique Strengths:This will help pacify crowds of people. For PCs that still fight after this technique they won’t be as enthusiastic which could mean they don't attack as aggressively.
Tier 2 Technique Weaknesses:If the target can’t hear clearly it won’t work. If the anger runs deep it won’t work. PCs must be 2 tiers lower (if higher requires permission) than user but it won’t stop them from fighting just break their fits of rage.
Tier 2 Technique Name:Scales
Tier 2 Technique Type:AOE 1-30m/Defensive/offense
Tier 2 Technique Cooldown:5post
Tier 2 Technique Description:A full body violent sound shockwave.
Tier 2 Technique Strengths:Destroys physical objects (tier appropriate) that come in contact with it. Opponents will find it hard to breach the shockwave with physical attacks and intangible attacks that are affected by sound
Tier 2 Technique Weaknesses:Can’t move while in use. Taxing for the user which will result in reduced movement, after technique is done.
Tier 2 Technique Name:Roar
Tier 2 Technique Type:AOE 30m
Tier 2 Technique Cooldown:5 post when no Hao is used.
Tier 2 Technique Description: The user will roar turning their vocal cords to the sound of a dragon’s roar. The sound waves will vibrate at a frequency that induces fear in Amygdala portion of the brain. Hao haki can be added to this attack increasing the likely hood of affect. (Since Hao is using willpower dominate)
Tier 2 Technique Strengths:This technique without hao generates fear in Npcs and weaker PCs. The fear weakens their ability to defend themselves. When hao is combined in addition to hao’s affects the technique will cause those is range ears to ring for 2 posts after they wake up.
Tier 2 Technique Weaknesses:For those who are out of range of technique he is a sitting duck easily open to attack. Strong willpowers that allow the person to overcome fear in order to still attack.
Tier 2 Technique Name:Breath
Tier 2 Technique Type:offensive mid range 15m (traveling) Aoe vertical circle users height and three times his width.
Tier 2 Technique Cooldown:2 post
Tier 2 Technique Description:The user will synchronicity thrust the palms forward. This create one sound shockwave that generates from both palms. It chief purpose is is break down defenses.
Tier 2 Technique Strengths:Breaks down walls, armors primarily.
Tier 2 Technique Weaknesses:Only damages inanimate.
Tier 2 Technique Name:Flight
Tier 2 Technique Type:melee AOE 15m
Tier 2 Technique Cooldown:5post
Tier 2 Technique Description:The user will jump up or jump down and spin forward fast. While using that momentum they will generate a full body sound shockwave just before reaching the target the user will extend his legs for aerial double kick. Wherever they land they will create a crater which gives the AOE.
Tier 2 Technique Strengths:Momentum adds to techniques power.
Tier 2 Technique Weaknesses:Long setup potentially easy to dodge.
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Tier 3 Technique Name:Death mimicry
Tier 3 Technique Type:support
Tier 3 Technique Cooldown:5
Tier 3 Technique Description:By mimicking the vibration of death the user can fool others into thinking they are dead. Including doctors and Kenoshoku users. Duration max of 4 of users post
Tier 3 Technique Strengths:Allows user to trick others into thinking they are dead
Tier 3 Technique Weaknesses:Won’t work on doctors who use Kenoshoku
Tier 3 Technique Name:Vertigo
Tier 3 Technique Type:Support/Traveling offense
Tier 3 Technique Cooldown:4
Tier 3 Technique Description:The user will clap his palms together creating a sound wave that travels to the inner ear of those in it's path. those affected will feel as though their is in earthquake but are actually affected with vertigo, their equilibrium will be thrown off. last 2 post
Tier 3 Technique Strengths:Those affected won't be able to move as efficiently. Therefore even if observation haki is engaged the opponent won't be able to dodge attacks they could normally.
Tier 3 Technique Weaknesses:Some techniques don't depend on the balance of the person executing it therefore those attacks will still work against the user.
Tier 3 Technique Name:Harmonic Convergence
Tier 3 Technique Type:Support
Tier 3 Technique Cooldown:3 post
Tier 3 Technique Description:A gentle palm strike to heart of user or someone else. A pleasure tingling sensation will feel the body for four post. Allowing the target to ignore their fatigue and attack as if they had full stamina.
Tier 3 Technique Strengths:Allows the user to ignore their fatigue for a short time.
Tier 3 Technique Weaknesses:Injuries are still in affect and fighting with those injuries can lead to worse injuries. The stamina will take longer to recover after this is used. Can only be used on a target once per thread unless they do a recovery thread.
Tier 3 Technique Name:Body Attunement: Ironhide
Tier 3 Technique Type:Defense/offense
Tier 3 Technique Cooldown:3
Tier 3 Technique Description:By vibrating the skin and the frequency of muscles to carbon steel the user increase his defense to the maximum. Can be done on selective portions of body.
Tier 3 Technique Strengths:Increased of defense enhanced melee.
Tier 3 Technique Weaknesses:Decreased movement in body parts affected. While this is affect D-major can't be used.
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Skill Type:Martial arts
Skill Information: This is a martial arts style that uses the full body. The key principle around this style is incorporating sound vibration into strikes . Users of this style believe that everything in the world gives off a sound like how Zoro believes everything has a breath. Hearing these sounds and being attuned to them allows one to break them or mimic them. Mimicry is the 2nd level of the fighting style. Sound has vibrations by mimicking the vibrations user dawns the properties of that object.
Skill Strengths:Sound can be use to increase strike range, bypass typical defenses (that don’t block sound), influence emotion
Skill Weaknesses:Techniques that affect emotion through sound won’t work on those who can’t hear. Vibrations techniques that are used on self are to maintain without concentration because they have to actively adjust for exterior environmental changes that messes the vibrations. Vibration techniques that affect others emotions have a decreased potency at ranges.
Tier 1 Technique Name:B-Major
Tier 1 Technique Type:passive
Tier 1 Technique Cooldown:n/a
Tier 1 Technique Description:A simple strike that vibrates the with any part of the body that generates in audible sound vibrations.
Tier 1 Technique Strengths:Sound passes through equal tier targets and lower creating internal damage. Physical blow hurts exterior.
Tier 1 Technique Weaknesses: Sound insulation negates vibrations.
Tier 1 Technique Name:claw
Tier 1 Technique Type:melee
Tier 1 Technique Cooldown:2
Tier 1 Technique Description: three-fingered claw hand strike with sound vibrations concentrated on the finger groupings.
Tier 1 Technique Strengths:Precision leads to a more concentrated affect and damage. Useful higher tiered targets.
Tier 1 Technique Weaknesses:There is no benefit to the concentration when targets are larger. For larger targets its actually less effective than a fist.
Tier 1 Technique Name:talons
Tier 1 Technique Type:
Tier 1 Technique Cooldown:
Tier 1 Technique Description:
Tier 1 Technique Strengths:
Tier 1 Technique Weaknesses:
Tier 1 Technique Name:Wings
Tier 1 Technique Type:Arm span+ 4ft
Tier 1 Technique Cooldown:2
Tier 1 Technique Description:A lariat technique with a single or both arms. The users with both out horizontally to left and right respectively will run toward target(s) quickly generating vibrations that looks like ringed ripples (if you could see sound). At higher levels this can be used to clear a crowd of weak enemies. When targeting one or two enemies the user will generally aim for the neck or chest. These techniques coupled with the users own strength has the potential cause massive damage internal and external. It is one of his strongest techniques.
Tier 1 Technique Strengths: Internal and external damage. Crowd clearing
Tier 1 Technique Weaknesses: Like always damage based on tier. Won’t reach a far target. Torso is exposed
Tier 1 Technique Name:Horn
Tier 1 Technique Type:Melee
Tier 1 Technique Cooldown:passive
Tier 1 Technique Description:A head the generates a sound shockwave.
Tier 1 Technique Strengths: Can be a great surprised attack while hands aren’t free or raised.
Tier 1 Technique Weaknesses:If the target is stronger than the head butt then there is recoil damage. Typically will on work if done as surprise (like when opponent is being grappled)
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Tier 2 Technique Name:Lullaby
Tier 2 Technique Type:support AOE 15m (can be broadcast over speaker)
Tier 2 Technique Cooldown:1 per thread
Tier 2 Technique Description: The user will hum a lullaby enhancing the their own vocal cords with the properties of the fighting style.
Tier 2 Technique Strengths:This will help pacify crowds of people. For PCs that still fight after this technique they won’t be as enthusiastic which could mean they don't attack as aggressively.
Tier 2 Technique Weaknesses:If the target can’t hear clearly it won’t work. If the anger runs deep it won’t work. PCs must be 2 tiers lower (if higher requires permission) than user but it won’t stop them from fighting just break their fits of rage.
Tier 2 Technique Name:Scales
Tier 2 Technique Type:AOE 1-30m/Defensive/offense
Tier 2 Technique Cooldown:5post
Tier 2 Technique Description:A full body violent sound shockwave.
Tier 2 Technique Strengths:Destroys physical objects (tier appropriate) that come in contact with it. Opponents will find it hard to breach the shockwave with physical attacks and intangible attacks that are affected by sound
Tier 2 Technique Weaknesses:Can’t move while in use. Taxing for the user which will result in reduced movement, after technique is done.
Tier 2 Technique Name:Roar
Tier 2 Technique Type:AOE 30m
Tier 2 Technique Cooldown:5 post when no Hao is used.
Tier 2 Technique Description: The user will roar turning their vocal cords to the sound of a dragon’s roar. The sound waves will vibrate at a frequency that induces fear in Amygdala portion of the brain. Hao haki can be added to this attack increasing the likely hood of affect. (Since Hao is using willpower dominate)
Tier 2 Technique Strengths:This technique without hao generates fear in Npcs and weaker PCs. The fear weakens their ability to defend themselves. When hao is combined in addition to hao’s affects the technique will cause those is range ears to ring for 2 posts after they wake up.
Tier 2 Technique Weaknesses:For those who are out of range of technique he is a sitting duck easily open to attack. Strong willpowers that allow the person to overcome fear in order to still attack.
Tier 2 Technique Name:Breath
Tier 2 Technique Type:offensive mid range 15m (traveling) Aoe vertical circle users height and three times his width.
Tier 2 Technique Cooldown:2 post
Tier 2 Technique Description:The user will synchronicity thrust the palms forward. This create one sound shockwave that generates from both palms. It chief purpose is is break down defenses.
Tier 2 Technique Strengths:Breaks down walls, armors primarily.
Tier 2 Technique Weaknesses:Only damages inanimate.
Tier 2 Technique Name:Flight
Tier 2 Technique Type:melee AOE 15m
Tier 2 Technique Cooldown:5post
Tier 2 Technique Description:The user will jump up or jump down and spin forward fast. While using that momentum they will generate a full body sound shockwave just before reaching the target the user will extend his legs for aerial double kick. Wherever they land they will create a crater which gives the AOE.
Tier 2 Technique Strengths:Momentum adds to techniques power.
Tier 2 Technique Weaknesses:Long setup potentially easy to dodge.
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Tier 3 Technique Name:Death mimicry
Tier 3 Technique Type:support
Tier 3 Technique Cooldown:5
Tier 3 Technique Description:By mimicking the vibration of death the user can fool others into thinking they are dead. Including doctors and Kenoshoku users. Duration max of 4 of users post
Tier 3 Technique Strengths:Allows user to trick others into thinking they are dead
Tier 3 Technique Weaknesses:Won’t work on doctors who use Kenoshoku
Tier 3 Technique Name:Vertigo
Tier 3 Technique Type:Support/Traveling offense
Tier 3 Technique Cooldown:4
Tier 3 Technique Description:The user will clap his palms together creating a sound wave that travels to the inner ear of those in it's path. those affected will feel as though their is in earthquake but are actually affected with vertigo, their equilibrium will be thrown off. last 2 post
Tier 3 Technique Strengths:Those affected won't be able to move as efficiently. Therefore even if observation haki is engaged the opponent won't be able to dodge attacks they could normally.
Tier 3 Technique Weaknesses:Some techniques don't depend on the balance of the person executing it therefore those attacks will still work against the user.
Tier 3 Technique Name:Harmonic Convergence
Tier 3 Technique Type:Support
Tier 3 Technique Cooldown:3 post
Tier 3 Technique Description:A gentle palm strike to heart of user or someone else. A pleasure tingling sensation will feel the body for four post. Allowing the target to ignore their fatigue and attack as if they had full stamina.
Tier 3 Technique Strengths:Allows the user to ignore their fatigue for a short time.
Tier 3 Technique Weaknesses:Injuries are still in affect and fighting with those injuries can lead to worse injuries. The stamina will take longer to recover after this is used. Can only be used on a target once per thread unless they do a recovery thread.
Tier 3 Technique Name:Body Attunement: Ironhide
Tier 3 Technique Type:Defense/offense
Tier 3 Technique Cooldown:3
Tier 3 Technique Description:By vibrating the skin and the frequency of muscles to carbon steel the user increase his defense to the maximum. Can be done on selective portions of body.
Tier 3 Technique Strengths:Increased of defense enhanced melee.
Tier 3 Technique Weaknesses:Decreased movement in body parts affected. While this is affect D-major can't be used.
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Last edited by YakaRyu on Sun Feb 01, 2015 9:52 am; edited 6 times in total