So this is suppose to be a One Piece site, but yet the way that you have the skill system set up really makes me feel otherwise. In One Piece when characters fight they typically go all out almost every time they fight. They have certain techniques an example being Luffy's gomu gomu no pistol, its a basic attack that he uses almost 24/7 with no drawbacks compared to his second or third gear, where his power would boost by a certain extent for so long and then would have drawbacks. Drawbacks would be the turning small and a cooldown in which he couldn't use the powers until he gained back the energy.
The reason I bring this up is because I feel that by placing cooldowns on all of the techniques its really just taking the fun out of things, and stopping people from using their full potential of their fruits(An example being the barrier fruit, You could only hold the barrier for one post or a few posts then have to wait for a cooldown). Now I would understand forcing somethings in similar power/abilities like the gear second and third would have a cooldown of x posts after using, basically anything that;s too op for its own good should have a cooldown but something like a gomu gomu no pistol or 36 pound cannon should not.
Another thing is that the information on the page is really just jumbled and mixed together and its hard to kind of find specifics. I think a good way of doing it would be to make spoilers for each tier then give like two manga/anime skills which would fit in the category then a broad little description on maybe what someone could do with that tier skill.
Something else I see that is missing is like, what x attack would do. Like a 36 pound cannon could cause deep tissue and broken bones if it directly hits and like a diable jambe would cause broken bones and 3rd degree burns. Another thing is there's nothing that gives physical attributes to attacks like how fast they move or if you're t2 does your t1 skill hit with the strength of t2 or still t1?
I think that spacing the text out as well as refining it and maybe adding spoilers would be a good way to make it less messy and easier to read/find things. I'm not exactly worried about the 3rd paragraph but the first/second are the main point of me making this right now. Its just pretty much a discussion to voice my opinion and to see how other people feel about the current skill system. So feel free to post on this hopefully some staff members will share their opinions too even if they don't agree or do something may come of this something may not doesn't bother me lol.
*Edit;
Something I forgot to add is that it would be cool to give characters like 2 or 3 combo techniques in which they could make a union technique with a crew member or some type of ally whoever they wish. They would only get x combo techniques for the lifetime of the character. Think of when the wax guy coated luffy and made him the wax knight type deal. It's just something to kind of spice of battle as well as bonds between characters.
And when I say attacks like the gomu pistol I mean to include all basic attacks, like rifle bazzoka etc. Any type of basic skill that wouldn't be like zoro's asura or gear second.
Also my font makes things small if this is more difficult to read let me know and ill make it bigger or remove the font.
The reason I bring this up is because I feel that by placing cooldowns on all of the techniques its really just taking the fun out of things, and stopping people from using their full potential of their fruits(An example being the barrier fruit, You could only hold the barrier for one post or a few posts then have to wait for a cooldown). Now I would understand forcing somethings in similar power/abilities like the gear second and third would have a cooldown of x posts after using, basically anything that;s too op for its own good should have a cooldown but something like a gomu gomu no pistol or 36 pound cannon should not.
Another thing is that the information on the page is really just jumbled and mixed together and its hard to kind of find specifics. I think a good way of doing it would be to make spoilers for each tier then give like two manga/anime skills which would fit in the category then a broad little description on maybe what someone could do with that tier skill.
Something else I see that is missing is like, what x attack would do. Like a 36 pound cannon could cause deep tissue and broken bones if it directly hits and like a diable jambe would cause broken bones and 3rd degree burns. Another thing is there's nothing that gives physical attributes to attacks like how fast they move or if you're t2 does your t1 skill hit with the strength of t2 or still t1?
I think that spacing the text out as well as refining it and maybe adding spoilers would be a good way to make it less messy and easier to read/find things. I'm not exactly worried about the 3rd paragraph but the first/second are the main point of me making this right now. Its just pretty much a discussion to voice my opinion and to see how other people feel about the current skill system. So feel free to post on this hopefully some staff members will share their opinions too even if they don't agree or do something may come of this something may not doesn't bother me lol.
*Edit;
Something I forgot to add is that it would be cool to give characters like 2 or 3 combo techniques in which they could make a union technique with a crew member or some type of ally whoever they wish. They would only get x combo techniques for the lifetime of the character. Think of when the wax guy coated luffy and made him the wax knight type deal. It's just something to kind of spice of battle as well as bonds between characters.
And when I say attacks like the gomu pistol I mean to include all basic attacks, like rifle bazzoka etc. Any type of basic skill that wouldn't be like zoro's asura or gear second.
Also my font makes things small if this is more difficult to read let me know and ill make it bigger or remove the font.
Last edited by Phorcys on Wed Jan 28, 2015 3:55 am; edited 2 times in total