Skill Name: Harmonic Battleplay Orchestration
Skill Type: Sword Style-Gun Style- Music/Poetry
Skill Information: Harmonic Battleplay Orchestration is an offensive, supportive and defensive at once, strategy based bard skill. Claire uses distinct bard skills to take down many opponents at once, buff allies/debuff enemies and push them away, basically orchestrating the battle with user's own hands to gain victory in that battle.
Skill Strengths:
-This skill is offensive, supportive and defensive at once.
- It allows user to orchestrate to battle with many distinct techniques and gain the victory of battle.
- Sound techniques are not limited to attacks. User can use the magical side of sounds to cast different buffs, debuffs and effects at the targets.
- As a passive, user can play songs that can change emotions of targets. It has a 5 post cooldown.
Skill Weaknesses:
- Strong opponents can easily break this orchestratement. It's up to user to defend the orchestratement and gain the victory.
- The passive has a 5 post cooldown.
- Using high decibel sound attacks can hurt the user too.
- The effect of songs can be unable to work on highly intelligent opponents, cause they could quickly figure out why they were under that effect and how they can get out of that effect.
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Skill Type: Sword Style-Gun Style- Music/Poetry
Skill Information: Harmonic Battleplay Orchestration is an offensive, supportive and defensive at once, strategy based bard skill. Claire uses distinct bard skills to take down many opponents at once, buff allies/debuff enemies and push them away, basically orchestrating the battle with user's own hands to gain victory in that battle.
Skill Strengths:
-This skill is offensive, supportive and defensive at once.
- It allows user to orchestrate to battle with many distinct techniques and gain the victory of battle.
- Sound techniques are not limited to attacks. User can use the magical side of sounds to cast different buffs, debuffs and effects at the targets.
- As a passive, user can play songs that can change emotions of targets. It has a 5 post cooldown.
Skill Weaknesses:
- Strong opponents can easily break this orchestratement. It's up to user to defend the orchestratement and gain the victory.
- The passive has a 5 post cooldown.
- Using high decibel sound attacks can hurt the user too.
- The effect of songs can be unable to work on highly intelligent opponents, cause they could quickly figure out why they were under that effect and how they can get out of that effect.
- T1 Techniques:
Tier 1 Technique Name: Sound Blade
Tier 1 Technique Type: Melee/Ranged (10M)
Tier 1 Technique Cooldown: 2
Tier 1 Technique Description: User fires a slash of sound at the opponent. This slash can cut most matters easily.
Tier 1 Technique Strengths:
- Slash can cut most things easily, except user equipments and most of the other matters.
- It's both melee and ranged.
Tier 1 Technique Weaknesses:
- It's a weak move.
- It can be blocked easily.
Tier 1 Technique Name: Bass Shield
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 3
Tier 1 Technique Description: User draws BadBass forward. Badbass burts a thick blast of sound that stays as a sound barrier. People who are fast or strong enough to break the sound barrier can break the shield. It lasts for 2 posts. It's size is 5m.
Tier 1 Technique Strengths:
- It can protect user and user's allies
- User cannot attack inside it, but user's allies can.
Tier 1 Technique Weaknesses:
- User cannot attack inside the barrier.
-People who are fast or strong enough to break the sound barrier can break the shield.
Tier 1 Technique Name: Upbeat Downwards
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 4
Tier 1 Technique Description:User plays an upbeat song to buff her allies' abilities. If used on opponents, user still plays an upbeat song but this time user debuffs the opponents' abilities.
Tier 1 Technique Strengths:
- It debuffs the chosen enemy. (Weaker, less resistant and slower.)
- It buffs the chosen ally. (Stronger, more resistant and faster.)
Tier 1 Technique Weaknesses:
-After using this move, user gets supernaturally tired for 2 posts.
- It lasts for 2 posts. (Short Duration)
Tier 1 Technique Name: Rhythm Break
Tier 1 Technique Type: Melee
Tier 1 Technique Cooldown:6
Tier 1 Technique Description: User rushes to the opponent. EoN (Excalibur of Nightingale) starts go glo glow and user attacks the enemy few times, in style of a combo. Then, laser afterimages starts to appear in the places where user hitted the opponent. Then, user delivers the final slash along with the afterimages. If charged for 1 post, the final blow bursts a sound blast and sends the opponent flying.
Tier 1 Technique Strengths:
-It's a hard move to block.
- It's a great move to use on 1v1s.
- After the final attack hit, opponent becomes dizzy for 1 post.
Tier 1 Technique Weaknesses:
- If one move gets missed or blocked, the whole technique fails.
- To get the sound blast final hit, user has to charge for 1 post.
-Dizzying duration is very short. (1 Post.)
Tier 1 Technique Name: Disco Ball
Tier 1 Technique Type: Ranged/Field (15M)
Tier 1 Technique Cooldown: 6
Tier 1 Technique Description: User jumps on BadBass and commands it to spin. EoN turns into it's laser cannon form. User starts to fire lasers while Badbass is also firing randomly and spinning fiercely. While shooting bullets to the opponents, user looks like a spinning disco ball.
Tier 1 Technique Strengths:
- It has the potential to knock of a few weak opponents at once.
- If charged for 2 posts, disco ball reflects light and blinds the opponents for 1 post.
- It's a strong move.
Tier 1 Technique Weaknesses:
- Opponents can easily escape from bullets and lasers if they have high dexterity.
- It can hit allies too.
- User becomes dizzy for 2 posts.
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- T2 Techniques:
Tier 2 Technique Name: Sonic Rush
Tier 2 Technique Type: Melee
Tier 2 Technique Cooldown: 4
Tier 2 Technique Description: User hops on BadBass and holds out EoN forward. Then, user commands BadBass to send a sound burst backwards. As BadBass does that, it causes user and itself to move forwards in a high velocity and damage the opponents who are in their way.
Tier 2 Technique Strengths:
- It's a great attack to escape from crowds of enemies.
- It can pierce few things on its way. (Non-Armored weak enemies, wood, rocks, ...)
- It can deal mediocre damage.
Tier 2 Technique Weaknesses:
- User is unable to use this move against a giant.
- It cannot pierce most things on its way. (Armored strong enemies, logias, ...)
- A minimum T4 Armored and very strong person can stop this move easily.
Tier 2 Technique Name: Dance Dance Destruction
Tier 2 Technique Type: Support/Ranged (25M)
Tier 2 Technique Cooldown:5
Tier 2 Technique Description: User starts to play a funky song that commands the opponents' body to dance. While opponents' bodies are forced to dance, user fires a laser blast and deals damage to the opponents. Only equal or lower tier enemies could be forced to dance. (NPCs Only.)
Tier 2 Technique Strengths:
- It's a free hit to weak enemies.
- It's a strong move.
Tier 2 Technique Weaknesses:
- Only equal or lower tier enemies could be forced to dance.
- This move does not work on highly intelligent opponents, cause they could quickly figure out why they were under that effect and how they can get out of that effect.
Tier 2 Technique Name: Echo Field
Tier 2 Technique Type: Support/Field (10M)
Tier 2 Technique Cooldown: 6
Tier 2 Technique Description: User releases a sound field by playing her guitar. Any opponent inside this sound field becomes deaf for 3 posts.
Tier 2 Technique Strengths:
- Opponents become deaf.
- It has a 3 posts duration. (Long Duration)
Tier 2 Technique Weaknesses:
- It can effect allies too.
- It doesn't affect bard opponents.
Tier 2 Technique Name: Song of the Pacifiers
Tier 2 Technique Type: Support/Ranged (55M)
Tier 2 Technique Cooldown: 7
Tier 2 Technique Description: User plays a peaceful song, in the middle of a battle. This song causes user to release a turquoise aura, and end the fight. It ends the fight, but the feelings of the opponents' feelings that they feel to the opposite side doesn't change . The peace lasts for 3 posts. It only works on equal or lower tier NPCs and players. It's range is 55 meters.
Tier 2 Technique Strengths:
- It stops a fight.
- It has a 3 post duration. (Long duration.)
- It can save user's life.
Tier 2 Technique Weaknesses:
- It ends the fight, but the feelings of the opponents' feelings that they feel to the opposite side doesn't change
- It only works on equal or lower tier NPCs and players.
- Fight starts again after the duration.
Tier 2 Technique Name: Drop the Bass
Tier 2 Technique Type: Field (15 M)
Tier 2 Technique Cooldown: 9
Tier 2 Technique Description: User hops on BadBass and commands it to release a sound burst. BadBass releases it to the ground, and it rises to the hair with the user on it. Then, user commands it to release a sound burst again. This time, BadBass releases the burst upwards, causing itself and the user to hit to the ground harshly and destroy everything in 15m radius with the falling damage and the sound burst BadBass did as it touched to the ground. It also knocks everyone off their feet.
Tier 2 Technique Strengths:
- It deals heavy damage to anyone in 15M radius.
- It's strong enought to break the bones of anyone who gets crushed under it.
- It knocks anyone inside the 15M radius off their feet even though they didn't get any damage.
Tier 2 Technique Weaknesses:
- It can damage allies too.
- It can knock allies of their feet too.
- User gets a little damage too.
- T3 Techniques:
Tier 3 Technique Name: Siren Effect
Tier 3 Technique Type: Support
Tier 3 Technique Cooldown: 7
Tier 3 Technique Description: User plays a very distinct and exotic song. This song gives user the ability to control max 5 non-important NPCs.Maximum duration is 4 posts.
Tier 3 Technique Strengths:
- It hypnotizes enemies.
- Maximum duration is 4 posts. (Long Duration)
Tier 3 Technique Weaknesses:
- It can only hypnotize lower tier NPCs.
- It cannot hypnotize world important NPCs.
Tier 3 Technique Name: Knockbass
Tier 3 Technique Type: Support/Field (17M)
Tier 3 Technique Cooldown: 5
Tier 3 Technique Description: User picks up EoN and hits the notes harshly, causing a sound blast to appear and knock everyone back.
Tier 3 Technique Strengths:
- It can knock everything surrounding it's radius.
- It can send back upcoming projectiles.
- It acts like a temporary barrier.
Tier 3 Technique Weaknesses:
- It cannot knock back giants or really heavy things, including people.
- Something dashing to the user at the speed of light or already broke the sound barrier will not effected by the knock back.
- Other sound attacks will not be effected by the knock back.
Tier 3 Technique Name: Death March
Tier 3 Technique Type: Support
Tier 3 Technique Cooldown: 15
Tier 3 Technique Description: User activates the Death March mode of EoN by playing a code made from notes. However, user gets affected by the tone too and starts to emit a black aura. User becomes more hostile, heartless. And enters a form like a berserker form. In this form, EoN releases a sound burst everytime it hits. This mode boosts user's strength and speed greatly. However, EoN becomes more heavy. This lasts for 5 posts.
Tier 3 Technique Strengths:
- EoN releases a sound burst everytime it hits.
- It boosts user's speed and strength greatly.
- It has a 5 posts duration. (Long Duration.)
Tier 3 Technique Weaknesses:
- User becomes heartless, emotionless and hostile.
- EoN becomes more heavy.
- User can attack their allies too, if user's allies make her angry.
Tier 3 Technique Name: Ring of Muses
Tier 3 Technique Type: Ranged ( 55M)
Tier 3 Technique Cooldown: 6
Tier 3 Technique Description: User plays a loud and special song that causes the sound in the air compress and form 5 rings smaller then each other in the air. User keeps playing that song while she turns EoN into it's laser cannon form and charges it, then releass a laser beam whic hpasses through the rings and causes a laser sound explosion where it hits.
Tier 3 Technique Strengths:
- It can cause heavy damage.
- It sends opponents flying.
Tier 3 Technique Weaknesses:
- User gets supernaturally exhausted after doing this. (For 2 posts.)
- If user stops playing the song which makes the sound rings before she fires the beam, the move fails.
Tier 3 Technique Name: Banshee's Piercing Scream
Tier 3 Technique Type: Ranged (75M)/ Field (25M)
Tier 3 Technique Cooldown: 12
Tier 3 Technique Description: User combines EoN and BadBass, making a sniper turret. User aims and charges the newly formed weapon for 1 post, then fires it as a little bullet made from compressed sound energy. The bullet could pierce anything and is fast enough to break the sound barrier. When it's fired, it makes a scream sound and when it hits to the opponent, it explodes and damages anything inside 25M radius. Plus, opponents get hit becomes deaf.
Tier 3 Technique Strengths:
- Opponents inside the 25M gets deaf.
- It's a very fatal move.
- The bullet can pierce through almost anything.
Tier 3 Technique Weaknesses:
- The explosion can damage allies too.
- The explosion can make allies deaf too.
- Deafness lasts for 2 posts. (Short Duration)
Last edited by BlackWind:3 on Sun Dec 28, 2014 3:17 pm; edited 1 time in total