Skill Name: Mini Mini no Mi (Mini Mini Fruit)
Skill Type: Paramecia
Skill Information: The Mini Mini no Mi is a paramecia type fruit that gives the user the ability to manipulate the size of ones self and objects. With the ability to change ones size, they can make themselves as small as that of a dwarf or giant as that of...well a giant. They are also given the ability to increase the size of objects, but only to those that are within grasp. When holding onto objects or weapons, those objects are increased in size measurable to that of the user.
Though these effects aren't determined whether their becomes active or not. If these objects are increased in size then left alone, they remain that size until the user changes them back themselves. Their strength and durability increase is proportional to their size, meaning the harder they fall, the harder everything around them is destroyed into little tiny bits and pieces.
Skill Strengths:
- With the ability to manipulate their own size at will, they can be very versatile when it comes to maneuvering through battle. Shrinking during an attack to dodge it and shift through small entrances to sneak around or even increasing ones size to quickly take a step into another area where they deem it more applicable to aid themselves in battle. Increasing ones length of arms or legs can help them swing or move around much faster.
- Increasing the size of ones self allows her increase her battle prowess. The larger her attacks the more damage she does as a whole. As well as increasing the size of her own weapons, gives her a boost in strength and area of damage and even objects. Making an entire building as small as a pebble to easily move around before enlarging it halfway through a toss toward her enemies can cause devastating results.
- With the Mini Mini no Mi, the user can also manipulate ones and all's own density. Resulting in not their size to be enlarged but their weight as a whole. They can make objects lose their density, making them more lightweight and still have the power and strength of a boulder. Or increasing the density making them heavier to lug around but produce insane amounts of damage.
- Whether the user changes their size be it smaller or larger, the users original strength is unaffected. Meaning as a giant, she can be as small as a dwarf and produce devastating punches. Some might think that she was already a dwarf to begin with. With that their original strength is like a base to their changes and the size they change to can manipulate how large they want to dish out.
Skill Weaknesses:
- Increasing ones self in size, increases the chances of actually being hit. If they aren't able to change their size fast enough, they are basically a large target waiting to be struck down by anyone in sight.
- Water, not for the usual "Devil Fruit users are weak to it". But if still water envelops the user or anything they've increased in size using their power will return to their original state, of course including the user themselves. So not only would they be unable to use their power let alone move, but even their mountain sized pig will be back to normal. (The object themselves must be engulfed in water. If the user is, that only effects the user and their manipulated objects will still stay large.)
- Strong traps in which to capture others. Just because she increases in size doesn't mean that she increases her over all strength and making herself gigantic in a cage that she can't break, will basically render her useless. (In the event that the cage itself actually has bars, she can just shrink herself and walk out, Lawl).
- Sea Stone
Techniques
- T1:
Tier 1 Technique Name: Mini Mini no Human!
Tier 1 Technique Type: Passive/Supportive
Tier 1 Technique Cooldown: 5 Posts
Tier 1 Technique Description: When using this technique the user is able to bring her entire size to that of an average female human. The only thing that is changed is their overall size. Their strength and speed is kept to that of which race they were born from, so trying to look for a giant who is actually now a human would be hard to find. This technique is to all more maneuverability within more human domains where she as a giant would be, well hard to miss. Making going into buildings and traversing through towns much easier. This technique is a passive and allows the user to shrink themselves down to the size of a human and stay like that until either they change their size to another or return to their normal size.
Tier 1 Technique Strengths:
- Changes their size to that of a human, able to live amongst them without any worry
- Keeps original strength of a giant
Tier 1 Technique Weaknesses:
- Doesn't have the height of a giant
- Human sized traps have more effect
Tier 1 Technique Name: Mini Mini no Giant Stomp
Tier 1 Technique Type: Offensive
Tier 1 Technique Cooldown: 2 Posts
Tier 1 Technique Description: This technique increases the size of the users leg and feet to completely consume them under their own weight when literally stomping down on top of them. This technique is originally used to "stomp" on the enemy by when stomping it doesn't literally mean to stop down onto them. The technique allows the user to increase the size of both feet to kick, strike and batter down onto the enemy. The length of this attack just reaches 10meters in length, the strike itself can consume about 4meters of the area as it strikes.
Tier 1 Technique Strengths:
- Strikes with hopes of hitting a large area, making it hard to miss their opponents
- Can strike people from 3 meters from Thea's physical position
Tier 1 Technique Weaknesses:
- Enlarging her foot can increase the chances of damage
- Only applies to one leg
Tier 1 Technique Name: Mini Mini no Giant Knuckle
Tier 1 Technique Type: Offensive
Tier 1 Technique Cooldown: 2 Posts
Tier 1 Technique Description: This technique increases the size of the arm and hand in use that is striking toward the enemy. An enlarged fist would grow toward the enemy at a steadfast pace destroying anything within it's path.
Tier 1 Technique Strengths:
- Strikes anyone within 8 meters from Thea's physical position
- Strikes large
Tier 1 Technique Weaknesses:
- Enlarging her arm and hand increases the chances of taking damage
- Only applies to one arm/hand
Tier 1 Technique Name: Mini Mini no Mini Skewer
Tier 1 Technique Type: Offensive
Tier 1 Technique Cooldown: 2 Posts
Tier 1 Technique Description: This technique shrinks and lengthens the users leg to that of a skew, small and sharp, where their foot resembles that of a ball pointed pen. When they've changed their leg into a more needle like shape they are able to strike their opponents at a much faster rate. Small and thin, cutting through air like it was bread.
Tier 1 Technique Strengths:
- Can reach up to 12 meters from physical position
Tier 1 Technique Weaknesses:
- Unlike her large attacks, this has a high chance to miss or can be dodged
Tier 1 Technique Name: Mini Mini no Mini Poke
Tier 1 Technique Type: Offensive
Tier 1 Technique Cooldown: 2 Posts
Tier 1 Technique Description: This technique makes the users index finger long and thin. Similar to that of a pistol bullet it shoot out toward the enemy. When the finger strikes the enemy they feel a strong poking sensation that strikes one specific area.
Tier 1 Technique Strengths:
- Can reach up to 12 meters from physical position
Tier 1 Technique Weaknesses:
- Unlike her large attacks, this has a high chance to miss or can be dodged
- T2:
Tier 2 Technique Name: Mini Mini no Dwarf
Tier 2 Technique Type: Passive/Supportive
Tier 2 Technique Cooldown: 6 Posts
Tier 2 Technique Description: When using this technique the user is able to bring her entire size to that of a dwarf. The thing that changes the most is their overall appearance. Similar to the technique "Mini Mini no Human", the overall use of this ability is to manipulate the users original size to traverse the area much more easily and when your the size of a dwarf that is immensely larger. The size is about the size of an average humans hand. This technique is a passive and allows the user to shrink themselves down to the size of a dwarf and stay like that until either they change their size to another or return to their normal size.
Tier 2 Technique Strengths:
- Helpful when doing surveillance in unknown areas, quiet and able to be unseen
- Can slip through most traps
Tier 2 Technique Weaknesses:
- Easily kept within a small confinement
- Can easily be consumed by a large area attack
Tier 2 Technique Name: Mini Mini no Giant Double Knuckle
Tier 2 Technique Type: Offensive
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: An improved version of "Mini Mini no Giant Knuckle" where the user now uses both hands at the same time. Cocking back both her arms as they begin to start their growth. Whipping back her arms entirely before unleashing pure devastation on the enemy before them. Throwing both fists at the same time.
Tier 2 Technique Strengths:
- Doesn't have to attack the same place, can be used to strike to separate areas
Tier 2 Technique Weaknesses:
- Enlarging her arms and hand increases the chances of taking damage
Tier 2 Technique Name: Mini Mini no Giant Palm Strike
Tier 2 Technique Type: Offensive
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: This technique causes the users hand to become gigantic, where it's about the size of a two story building. This technique pushes it's enemies backward upon impact
Tier 2 Technique Strengths:
- Can reach to 8 meters from physical position
Tier 2 Technique Weaknesses:
- Enlarging her arm and hand increases the chances of taking damage
Tier 2 Technique Name: Mini Mini no Giant Bicep
Tier 2 Technique Type: Offensive/Utility
Tier 2 Technique Cooldown: 7 Posts
Tier 2 Technique Description: This increases the muscle mass in her biceps. Appearance wise, her biceps grow as large as boulders and as she starts to flex they bolster up in strength, with her veins visible to the naked eye. This technique is a preparation technique for the approximate technique the user is going to use. When the next attack is initiated that technique is increased in strength, by one tier. After using this technique she gets tired and can't use it again for a certain period of time.
Tier 2 Technique Strengths:
- Strength Increase
- Able to use the ability in conjunction with others
Tier 2 Technique Weaknesses:
- Tiresome ability
- Lengthy cooldown
Tier 2 Technique Name: Mini Mini no Giant Windmill
Tier 2 Technique Type: Offensive
Tier 2 Technique Cooldown: 4 Posts
Tier 2 Technique Description: This technique utilizes the users ability to enlarge her own limbs. In this case the user increases the size of their legs and feet. Throwing themselves onto their hands, they'd spin in a large cyclone flailing around their legs in a large circle horizontally.
Tier 2 Technique Strengths:
- Large Area attack, strikes anyone within 10meters of her physical position
Tier 2 Technique Weaknesses:
- Can't be used if she isn't able to effectively use her legs
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Last edited by Thea Frodric on Sat Dec 20, 2014 2:44 pm; edited 1 time in total