Skill Name: Ido Ido no Mi(Plasma-Plasma Fruit)
Skill Type: Logia
Skill Information: The Ido Ido no Mi (Plasma-Plasma Fruit) is a logia class devil fruit. It grants the user (Current user is Yuriko) the ability to create, control, and transform into plasma, making her Plasma Cyborg. Since she is a Logia user. Yuriko can generate limitless amounts of plasma and control it at her whim, giving her fearsome abilities. As a Logia user. Yuriko can be shattered, split, or otherwise separated into multiple parts, sometimes down to the size of dust, and reform without injury.
Skill Strengths:
-At Tier 3. Yuriko is able to transform into Plasma by reflex/passively. Currently she must think to turn into Plasma.
-She is immune to Plasma-Based Attacks since she is living plasma.
-Able to interact with other logias without use of Haki or Sea-stone.
Skill Weaknesses:
-Sea Stone
-Armament Haki: Allows non-logias to bypass her elemental intangibility
-Other logias can interact with her without the use of Haki or Sea-stone.
-Unable to Swim due to being a devil fruit user. The Sea
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Skill Type: Logia
Skill Information: The Ido Ido no Mi (Plasma-Plasma Fruit) is a logia class devil fruit. It grants the user (Current user is Yuriko) the ability to create, control, and transform into plasma, making her Plasma Cyborg. Since she is a Logia user. Yuriko can generate limitless amounts of plasma and control it at her whim, giving her fearsome abilities. As a Logia user. Yuriko can be shattered, split, or otherwise separated into multiple parts, sometimes down to the size of dust, and reform without injury.
Skill Strengths:
-At Tier 3. Yuriko is able to transform into Plasma by reflex/passively. Currently she must think to turn into Plasma.
-She is immune to Plasma-Based Attacks since she is living plasma.
-Able to interact with other logias without use of Haki or Sea-stone.
Skill Weaknesses:
-Sea Stone
-Armament Haki: Allows non-logias to bypass her elemental intangibility
-Other logias can interact with her without the use of Haki or Sea-stone.
-Unable to Swim due to being a devil fruit user. The Sea
- Tier 1:
Tier 1 Technique Name: Logia Reformation
Tier 1 Technique Type: Supportive
Tier 1 Technique Cooldown: N/A | Passive | AOE (5 Meters. The AOE increase 10 Meters Per Tier)
Tier 1 Technique Description:
One of the benefits of being a logia is that Yuriko can be shattered, split, or otherwise separated into multiple parts, sometimes down to the size of dust, and reform without injury (Only do this for certain attacks).
Tier 1 Technique Strengths:
-If Yuriko is hit with a non-Haki, non-elemental, or non-spiritual based attack and the attack causes her body to come apart she is able to reform after the attack.
Tier 1 Technique Weaknesses:
-Can't reformed if hit by a Haki infused attack, elemental attack or spiritual attack.
-Until Yuriko reaches Tier 3, its takes her two post to reform her body whole again, regardless of what was cut, slice or etc, off. At Tier 3 she can do this near instantly (Meaning she can reform her body within a post)
-During the duration of this move Yuriko can't perform any offensive actions or else it will her another post to reform her body, assuming if she in a state that she can perform an offensive action. (This weakness is stackable).
Tier 1 Technique Name: Athena Cannon
Tier 1 Technique Type: Offensive | Ranged (0 - 15 Meters) with AOE (2.5 Meters)
Tier 1 Technique Cooldown: 1 Post Cooldown | 3 Post Cooldown
Tier 1 Technique Description: Yuriko will gather plasma in the palm of her hand (or Mouth) and fire off a circular plasma beam at her opponent. The beam has a diameter of 2 meters and when the beam makes contact with Yuriko's Target it produces an explosion that can hit multiple targets.
Tier 1 Technique Strengths:
-Can be done from Close through Long ranges (Tier 1 Ranges)
-Explosion can hurt multiple targets
Tier 1 Technique Weaknesses:
-Friendly Fire. Anyone with caught within the range of this move is subjected to the effects of this skill.
-Once the beam is fire, its direction can't be alter by Yuriko
Tier 1 Technique Name: Aurora Dome
Tier 1 Technique Type: Defensive
Tier 1 Technique Cooldown: {1 Post Duraton | 4 Post Cooldown } or {2 Post Duration | 8 Post Cooldown}
Tier 1 Technique Description:
Yuriko will form of dome or Plasma around herself and allies. Yuriko can control the size of the dome, The Dome has a max radius of 5 meters and height of 5 meters. The size of the dome increase per tier. As Yuriko can extended the height and radius of the dome by 5 meters.
Tier 1 Technique Strengths:
-Able to control the size of the dome
-Able to protect herself and multiple allies- Spoiler:
Yuriko Tier 1 - 3: Aurora Dome Endurance
*Can Withstand 4 Tier 1 Attacks
*Can Withstand 2 Tier 2 Attacks
2 Tier 1 Attacks = 1 Tier 2 Attack
Can't withstand Tier 3 and higher rank attacks
Yuriko Tier 3 & higher
*Can Withstand 8 Tier 1 Attacks
*Can Withstand 4 Tier 2 Attacks
*Can Withstand 2 Tier 3 Attacks
8 T1 Attacks = 4 T2 Attacks = 2 T3 Attacks
4 T1 Attacks = 2 T2 Attacks = 1 T3 Attack
*Can't withstand Tier 4 or higher Tier attacks
Tier 1 Technique Weaknesses:
-Does not protect her from underground attacks
-During the Duration of the move, Yuriko remains standing in one place.
Tier 1 Technique Name: Quicklime Plasma Defense
Tier 1 Technique Type: Defensive
Tier 1 Technique Cooldown: 1 Post Duration | 3 Post Cooldown
Tier 1 Technique Description: Yuriko will quickly form a wall a plasma that is 6 feet tall and 2 feet wide in order to protect her from a single attack that is lower than her tier
Tier 1 Technique Strengths:
*Protects her from an attack that is lower than her Tier
Tier 1 Technique Weaknesses:
*Wall will instantly break when face with an attack that equal or lower than Yuriko's Tier
*Wall doesn't move once made. Which mean opponent could flank or change the direction of their attack so it could Yuriko.
Tier 1 Technique Name: Radical Pulse
Tier 1 Technique Type: Offensive | AOE (5 Meters)
Tier 1 Technique Cooldown: 1 Post Duration | 4 Post Cooldown
Tier 1 Technique Description: Yuriko will gather plasma around herself and then unleashed the plasma in burst of energy all round her.
Tier 1 Technique Strengths:
*Able to harm multiple enemies at once.
Tier 1 Technique Weaknesses:
*Friendly Fire: This move can harm Allies and Players/NPCs neutral to Yuriko if they are caught within range of this skill.
*During the duration of the skill Yuriko remaining stationary
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- Tier 2:
Tier 2 Technique Name: Galactic Shower
Tier 2 Technique Type: Offensive | Close Range (0-20 Meters) with width of 7.5 meters
Tier 2 Technique Cooldown: 1 Post Duration | 4 Post Cooldown
Tier 2 Technique Description:
Yuriko will create fair amount of plasma in her hand and transform the plasma into countless sharp senbon, which are all aimed and fired at the enemies. By increasing the amount of energy used, the number of senbon also increases. At Tier 2 30 Plasma Senbon can be made and with every tier increase 30 More Senbon can be created.
Tier 2 Technique Strengths:
*If Yuriko charges the attack for extra post. 15 More Senbon are made during the attack
*Able to harm multiple targets
*If the move successfully makes contact with the Target, they are paralyze for 1 post.
Tier 2 Technique Weaknesses:
*Friendly Fire
*During the duration of the move Yuriko remains stationary.
*The Needles disappeared after they reach 20 meters if they haven't made contact with an object or Player/NPC.
Tier 2 Technique Name: Precision Piercing Blade
Tier 2 Technique Type: Offensive | Close to Mid Range (0 - 40 Meters) and 1 meter diameter.
Tier 2 Technique Cooldown: Duration x 2
Tier 2 Technique Description:
Using this technique, Yuriko uses her devil fruit powers to form a plasma blade adapting it for close and mid-range attacks. Since Yuriko can adjusted the length of the spear. She can use it as range attack which there is less of a risk to the user. The Spear also has the advantage of being able to be used for surprise attacks. When the enemy's body is pierced, Yuriko can alter the spear's shape into multiple additional blades (Number of Addition blades are equal to her tier), increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries.
Tier 2 Technique Strengths:
*Versatile Technique
Tier 2 Technique Weaknesses:
*Yuriko must be able to use one of hands to perform the skill
*During the Duration of the Skill, any techquine that require use of both hands can't be use.
Tier 2 Technique Name: Rave Party
Tier 2 Technique Type: Offensive | AOE (15 Meters)
Tier 2 Technique Cooldown: 1 Post Duration | 4 Post Cooldown
Tier 2 Technique Description: Yuriko will produce an extremely bright lights using her devil fruit abilities combine with her cybernetic body. The varies flashes of blinding light spread out over an area of 15 meters. Yuriko acts like
Tier 2 Technique Strengths:
*If successfully caught with the move, the target(s) are blinded for 2 post are the move has ended.
Tier 2 Technique Weaknesses:
*Anyone expect for Yuriko caught with range of the skill are subjected to being blinded
*During the duration of the skill, Yuriko remains standing in place.
Tier 2 Technique Name: Plasma Grenada
Tier 2 Technique Type: Offensive | Close range (0-20 meters) with 5 meter blast radius
Tier 2 Technique Cooldown: 2 Post Duration | 5 Post Cooldown
Tier 2 Technique Description: Yuriko will form X number of grenades ( Number of Grenades = Yuriko's Tier x 2). The Plasma grenades are size of a baseball but pack a powerful punch. The grenades can be explode by making contact with a player/npc or object. Or Yuriko can set them off mentally within 2 post.
Tier 2 Technique Strengths:
*Able to take out multiple targets at the same time.
Tier 2 Technique Weaknesses:
*Friendly fire
Tier 2 Technique Name: Blazing Ban-Hammer
Tier 2 Technique Type: Offensive | Melee Range
Tier 2 Technique Cooldown: Duration + 1
Tier 2 Technique Description: Yuriko using her plasma powers will form a 2 meter long hammer which she causes the "Blazing Ban Hammer" The Plasma Ban Hammer is use to perform blunt force trauma on her opponents while at the same time causing burn damage to the target as well due to the heated nature of plasma.
Tier 2 Technique Strengths:
*Hammer can produce blunt and burn damage. The severity of burns depends on the tier difference between Yuriko and the target. If Yuriko has a 3 Tier Advantage over her opponent, the hammer will leave 3rd degree burns. If Yuriko has a 2 Tier Advantage over her opponent the hammer will leave 2nd degree burns and if Yuriko has a 1 Tier or 0 Advantage over her opponent the hammer will leave 1st degree burns .
Tier 2 Technique Weaknesses:
*Requires the use of two hands to wield the hammer.
*Yuriko suffers a minor speed debuff when wielding the hammer
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