Skill Name: Shadow Tempest
Skill Type: Rokushiki
Skill Information: This is a skill set based on rokushiki with its own custom techniques accompanying Rokushiki techniques.
Skill Strengths: -Extra Tier 1 from Rokushiki
-Allows for powerful combinations of the Rokushiki techniques.
Skill Weaknesses:
-Each technique has their own unique weakness
-No real passives for Rokushiki unless a technique is made.
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Skill Type: Rokushiki
Skill Information: This is a skill set based on rokushiki with its own custom techniques accompanying Rokushiki techniques.
Skill Strengths: -Extra Tier 1 from Rokushiki
-Allows for powerful combinations of the Rokushiki techniques.
Skill Weaknesses:
-Each technique has their own unique weakness
-No real passives for Rokushiki unless a technique is made.
- Rokushiki:
Technique Name: Soru
Technique Type: Supportive
Technique Cooldown: 3
Technique Description: Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. The principle of this move is to kick off the ground at least ten times in the blink of an eye. A high amount of speed allows the user to seemingly vanish.
Technique Strengths:
-Allows User to Travel at vanishing speed to other players
-User is noticeably faster than someone who is not using a movement skill
-User is able to add the momentum of speed into their strikes, for more powerful abilities.
Technique Weaknesses:
-User is slightly weaker in terms of defense while using this technique
-Technique is heavily Dependent upon user's legs, meaning if they are disrupted, so will the technique be.
-In order for Player to travel at a vanishing speed directly to opponents, they require at least a one tier advantage over the opponent. IF the opponent is a higher tier, They will still be able to travel at vanishing speed, but the opponent will be able to see and counter soru as if the user were moving at normal speed.
Skill Name: Kami-e
Skill Type: Supportive
Skill Cooldown: 3
Skill Description: The Kami-e makes the users' body go limp in order to avoid any attacks, and float like a piece of paper. Through incredible training, the user gains control of their muscles to a degree that they are capable of having an amazing level of control over their body.
Skill Strengths:
* Grants the user an amazing level of reflexes able to dodge any form of attack he sees in front of him.(close,mid, and long range)
*The user is fairly faster than someone that does not have a technique similar to this, in terms of dodging ability
*User is capable of dodging multiple attacks in a quick succession.
Skill Weaknesses:
*user is slightly less durable when using this skill, due to their body going limp
*User is unable to use skill to avoid skills that affect their area.
*In order for the user to dodge any skill they see directly in front of them, they require at least a one tier advantage over their opponent. If the opponent is of a higher tier, the technique that the user attempts to dodge will still connect with them.
Skill Name: Tekkai
Skill Type: Defensive
Skill Cool Down: 3
Skill Description: This skill hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. Tekkai can also be used to enhance the users' attacks by the increased density one gets from using Tekkai.
Skill Strengths:
*User hardens their body and nullifies all blunt damage to 0.
*User is a great deal more durable than they would normally be while using this technique
Skill Weaknesses:
*User is still made of flesh and bone, and will be sliced by swords, pierced by bullets, burned by fire,etc.
*User is slightly slower than they would normally be while using this technique
*In order for the user to absorb any blunt skill they block, they must be at least one tier higher than the opponent whom they are attempting to use this against. If this requirement is not met, they will still face the full damage of the attack they attempted to negate.
Skill Name: Geppo
Skill Type: Supportive
Skill Cooldown: 5
Skill Description: Geppo allows the user of this technique to actually jump off the air as if it was solid, allowing them to stay in the air for much longer than usual. With enough skill in this technique, the user can even become capable of walking on the air as if it were solid ground! However, the primary use of this technique is to allow the user to cross great distances without ever touching the ground, or it can easily set the user up for swift aerial attacks.
Skill Strengths:
*User is able to walk on air and can stay afloat for extended periods of time. User is allowed to stay in the air for 2 posts per tier, meaning, at Tier 6, a user can stay in the air for 12 posts.
*User is a good deal quicker than those without a movement skill
*User is slightly stronger than normal while attacking in the air during the use of this technique
Skill Weaknesses:
*User is a good deal less durable while using this technique
*Skill is heavily dependent on the user's legs, immobilizing one--or both, will render the skill useless.
*If the user is knocked to the ground, or forced down, Their Geppo is disrupted and they cannot use it again until CD is up.
Skill Name: Rankyaku
Skill Type: Offensive, Mid range
Skill Cooldown: 3
Skill Description:The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage that is capable of moving at high velocities is also capable of executing this move.
Skill Strengths:
*Projectile is a blade made of air with a sharp edge. It has an edge capable of slicing into an opponent and, although it wont fully cut their body, they do suffer heavy damage.
*User is a good deal stronger when using this projectile kick
*User is slightly faster in using the projectile kick towards all water based opponents.
Skill Weaknesses:
*Projectile isn't an actual blade, and although it will cut inanimate objects, it will only slice an opponent slightly.
*Air based opponents react slightly quicker to this technique
*All Heat based opponents are slightly more durable than normal against this technique
Skill Name: Shigan
Skill Type: Offensive, Close-Mid Range
Skill Cool Down: 3
Skill Description: Shigan is a close-quarters combat technique in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound. However, there is a secondary application of this technique, one that is unlocked when the user gains some form of point to their finger, such as claws. When the finger resembles a modern bullet, the Shigan user suddenly becomes capable of firing off compressed air from their finger, which somehow contains the same force as Shigan itself typically does, making it all the more powerful, as it then can be used as a mid range technique.
Skill Strengths:
*User is able to puncture the opponent leaving a deep bullet wound gash.
*User is a good deal stronger than they would normally be, due to the force that this technique applies
*User is capable of utilizing their extended finger for a close-mid range strike, almost like firing bullets.
Skill Weaknesses:
*User is slightly less durable while using this technique, due to the inherent durability of the finger
*All Earth based users are slightly more durable than one would normally be against this technique
*In order for user to puncture the opponent and leave a deep bullet wound, the user is required to be at least one tier higher than the opponent. If this requirement is not met, then the user will simply not even break the skin.
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- Tier 2:
Tier 2 Technique Name: Tenpesutogan | Tempest Gun
Tier 2 Technique Type: Rankyaku Variant | Rankyaku + Shigan
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: Using Shigan, Yomi releases a 10 Meter-per-tier beam of pure wind-accelerated force, moving similar to releasing an arc of wind from a Rankyaku kick. In fact, Shigan is boosted/accelerated by Rankyaku itself. This creates a lancing strike from a distance, producing a more powerful Shigan that has reach.
Tier 2 Technique Strengths:
-A more powerful application of Shigan
-Boosted by a more powerful Rankyaku
Tier 2 Technique Weaknesses:
-Limited width
-Can only move straight.
Tier 2 Technique Name: Tenpesutodanshingu | Dancing Tempest
Tier 2 Technique Type: Rankyaku Variant | Rankyaku + Soru
Tier 2 Technique Cooldown: 6 Posts
Tier 2 Technique Description: Yomi spins around, whirling his body in a way that keeps him fixated in place while sending an outward release of wind arcs formed by Rankyaku's might, moving like a turbine by utilizing Soru for speed. This covers an area of 10 Meters per tier, basking in slicing wind.
Tier 2 Technique Strengths:
-A more powerful, populated version of Rankyaku applied into area of effect.
-Soru is utilized to boost speed by using one foot every rotation to kick off the air.
-If someone isn't fast enough, being close to this attack can be devastating.
Tier 2 Technique Weaknesses:
-Causes Yomi to stay in place
-If someone is a Tier higher, them using speed-boosting techniques of T1 will allow them to match his speed but any tier higher and it is superior in speed. Equal tier people will need a T3 tech or higher, and lower tier people will need a T4 tech or higher.
-If someone is faster, they can interrupt the attack if the wind slices don't obstruct their movement.
Tier 2 Technique Name: Fingashottogan | Finger Shotgun
Tier 2 Technique Type: Shigan Variant
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: This is identical to Shigan in terms of movement, but it acts like a shotgun without recoil. As if multiple fingers were used bent upward, downward, left and right, as well as pointed straight it stabs like Shigan but with more force and the force extending out one foot from each direction it fires.
Tier 2 Technique Strengths:
-A more powerful version of Shigan
-Multi-directional Shigan variant with extended range.
Tier 2 Technique Weaknesses: -Like Shigan, the range is still limiting.
-Like Shigan, it is still a small attack.
Tier 2 Technique Name: Mezama Tenpesuto | Waking Tempest
Tier 2 Technique Type: Rankyaku Variant | Kamei-e + Rankyaku
Tier 2 Technique Cooldown: 3 Posts
Tier 2 Technique Description: Utilizing Kamei-E and Rankyaku, Yomi sends a series of attacks while "dodging and weaving", optimizing it for frontal attacks. If someone is caught by the series of attacks, they would be held in place if vulnerable and after it ends, they receive every strike's force all at once. Alternatively, Yomi can sacrifice Kamei-E and have all the attacks concentrate on the last point struck, sending the force of all of the attacks to one area.
Tier 2 Technique Strengths:
-Added defensive capability by Kamei-e
-Allows the force of the attack to strike at once, whether it be spread or concentrated.
-Concentrated version is equivalent all the collective force of the strikes.
-This may be silently activated but has two posts to actually initiate.
Tier 2 Technique Weaknesses:
-May only strike up to thirty times before the technique wears off.
-It only has 2 posts to initiate a flurry, but once it starts the techniques ends on that post.
-Not optimal for moving targets or those who can resist it.
-Only has a delayed effected and holds enemies in place if they are equal or lower tier.
Tier 2 Technique Name: Sukaibasuto | Sky Burst
Tier 2 Technique Type: Geppo Variant | Geppo + Soru
Tier 2 Technique Cooldown: 2 Posts
Tier 2 Technique Description: Creating a massive 7.5 meter-diameter airburst, it propels Yomi at blinding speeds, the only sound produced being the burst itself. This allows him to cover 4 meters in bursts, which can be extended by his technique Thrust to add its effect to the mix.
Tier 2 Technique Strengths:
-Allows for a distraction with Yomi's sudden movement away from the large sound.
-Yomi is silent for the rest of his movements, but this lasts as long as Geppo as long as it keep continuing.
Tier 2 Technique Weaknesses:
-Can only move in rigid paths.
-He can't stop himself mid-"flight".