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VERY IMPORTANT!!!! PLEASE READ AND RESPOND!!!

5 posters

Exp or Arc system?

VERY IMPORTANT!!!! PLEASE READ AND RESPOND!!! Vote_lcap43%VERY IMPORTANT!!!! PLEASE READ AND RESPOND!!! Vote_rcap 43% [ 6 ]
VERY IMPORTANT!!!! PLEASE READ AND RESPOND!!! Vote_lcap57%VERY IMPORTANT!!!! PLEASE READ AND RESPOND!!! Vote_rcap 57% [ 8 ]
Total Votes : 14

Poll closed

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Wulfric Von'Funk

Wulfric Von'Funk

Okay folks. Here it is, we've talked about it, debated it, created systems and worked out certain things. Were ready to do and put into place some of the proper systems so there won't be anymore change.

I just have one question for everyone. Would you guys prefer an Exp System or an Arc system based on threads. Do not use multiple accounts to vote, only one vote per person please.

Phorcys

Phorcys

Can we maybe see an example of the experience system before voting? I'd like to at least have an informed choice.

I've seen the arc system and it seems like it would make the tiering up more rp based

where as an exp system would make it more task based.

Some exp systems also have outrageous requirements.

Wulfric Von'Funk

Wulfric Von'Funk

The exp system would work as thus. You get a set amount of exp per type of topic. task/hunt would be lower, story topic would be more, events and random encounters would have a set bit. You would then get graded based on the quality/story of said thread. You would then get a boost based on how many people were in the thread, and if it were an event/encounter thread.

Each tier would require a set amount of exp to reach. The previous exp counting towards the next tier.

Phorcys

Phorcys

I know how an exp system generally works, I was talking like a full on preview of like the rates and what not.

Adrian

Adrian
Founder
Founder

Well, the issue with just giving you a preview is that it's subject to change as we are trying to refine the system to be just right, whichever we go with.

Wulfric Von'Funk

Wulfric Von'Funk

(Here is a base example, which can be changed, number wise or mechanic wise. This is just to give you an idea of what the exp system may look like)

exp system 1

Total exp needed to rank up: 17,000

t1 - t2: 3,000

t2 - t3: 6,000

t3 - t4: 10,000

t4 - t5: 13,000

t5 - t6: 17,000

Each tier requires a set amount of exp, exp counts towards the next tiers exp.


Can have an event between each tier based on the tier after exp requirements are met to determine whether or not said player is able to rank up. (A story test if you will)

Chest rolls can include a small amount of exp, increased per rank of chest.

Grading system how to

first you take the flat value of the thread then add an additional grade based on quality and story.

Flat amount of exp per story thread equals 100, hunts or tasks are 50

Additional grade of +%0/%25/%50/%75/%100 per quality of said thread and story content(zero being very little, 25 being some, 50 being a moderate amount, 75 being an adequate amount, 100 being above adequate)

Then you take the final value of the base thread+quality story and then add a percentage of the grade based on how many people were in the thread. Rounding up or down whichever is closer.

Additional grade of +%25 for posting with 2 +%50 for posting with 3 people, additional +%75 for posting with 4 people, additional +%100 for posting with 5+ people per thread rounded up or down whichever is closer.

You then add an additonal percentage if the thread is an event or random encounter thread and round up or down whichever is closer.

Events offer an additional +%25/%50/%75/%100 based on scale size and rank

Random encounter offer an additonal +%25/%50/%75/%100 based on scale size and rank

Phorcys

Phorcys

I see its a nice example, but i'd probably have to see the actual system thats gonna be used before i chose an exp system.

But i think that the arc system is more like rp, and story driven and its just done to get exp so i guess im gonna have to go with the arc system.

Wulfric Von'Funk

Wulfric Von'Funk

That would likely be the system except with possible number changes. The way it is now though, it could be usable. I didn't make it without trying to get it right the first time.

Wulfric Von'Funk

Wulfric Von'Funk

We need more votes

Jensen

Jensen

Instead of arcs, we could just in general have a non-linear system where people need to just show development whether it be story or training, but not have them present the same regurgitated content and have it go at their own pace. No minimum major events, no thread minimum or arc minimum, but have them compile a timeline showing their developments and after each topic they present actions committed that would possibly count as some sort of growth, what kind is up to them. Whether it be mental or physical. Of course it's a working process but people should set their own goals. It doesn't have to be story progression at this point, it can just be your character working towards getting stronger but of course "Oh I broke a rock" wouldn't do.

Perseverance is an important part of any kind of growth, so as you get stronger you'll experiencing a higher depth of hardship. This can take anywhere from a few months to longer than a year, it all depends on how much effort you are willing to put in. It doesn't have to be 3 topics, it can be one. Content is always important, so those who post rarely with small posts would obviously lack in content and they'd need to take longer for later tiers. So there isn't arcs, but you can define them as such if you wish. There aren't any minimums, but of course you are expected to put in clear effort and not demand a tier up immediately. Idk, just an idea because I really want it to be on the terms of the members due to the greatly varying schedules and abilities to post.

Wulfric Von'Funk

Wulfric Von'Funk

Guys, thoughts?

Kalliope

Kalliope
Founder
Founder

- Closing Poll
- Arc System has won(8 Votes)
- Locking Thread
- Thank you to everyone who voted
- Moving to Archives.

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