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Kaito's Skill Primary {WIP}

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1Kaito's Skill Primary {WIP} Empty Kaito's Skill Primary {WIP} Sun Dec 14, 2014 5:19 pm

Yoshikuni Kaito



Skill Name: Kaito's Martial Arts
Skill Type: Martial Arts, Monk style
Skill Information: A list of various techniques Kaito has learned over the years as a Marine soldier, and before that.
Skill Strengths:
+ Being a Monk, can use energy for spiritual attacks.
+ His style includes both feet and arms, therefore he has a variety of attacks
Skill Weaknesses:
- Doesn't include weapons, most of the time. Requires brute strength alone to win.
- Have to be fast enough to keep up with opponents.


Tier 1 Technique Name: Tekkai Smash
Tier 1 Technique Type: Melee
Tier 1 Technique Cooldown: 3
Tier 1 Technique Description: User uses Soru to create momentum, as well as tekkai to harden their limb. The user then strikes, the damage capabilities being one tier above their own, however this causes both Soru and Tekkai to go on cooldown.
Tier 1 Technique Strengths:
+ User's tier strength for the fist this is used with goes up one tier
Tier 1 Technique Weaknesses:
- User uses three techniques to do this causing three cooldowns to go off at once.
- Can only use with one limb at a time.

Tier 1 Technique Name: Gazelle Punch
Tier 1 Technique Type: Close Ranged
Tier 1 Technique Cooldown: 2 posts
Tier 1 Technique Description: User dashes forward following a punch, in order to close distance. Doesn't have to follow a punch. User can use any sort of attack afterwards.
Tier 1 Technique Strengths:
+Covers short ranged distance
Tier 1 Technique Weaknesses:
- Can't dodge mid jump w/o Geppo

Skill Name: Soru
Skill Type: Supportive
Skill CoolDown: 3
Skill Description: Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. The principle of this move is to kick off the ground at least ten times in the blink of an eye. A high amount of speed allows the user to seemingly vanish.
Skill Strengths:

*Allows User to Travel at vanishing speed to other players

*Grants the User a moderate dexterity Boost during movement

*User is able to add the momentum of speed into their strikes, for more powerful abilities.
Skill Weaknesses:

*User receives a minor endurance debuff during this fast movement

*Skill is heavily Dependent upon user's leg, meaning if they are disrupted, so will the technique be.

*In order for Player to travel at a vanishing speed over opponents they require a Large dexterity advantage over opponents dexterity. IF opponent is a higher tier, for every tier user will require an additional moderate Dexterity from user.
Skill Name: Tekkai
Skill Type: Defensive
Skill Cool Down: 3
Skill Description: This skill hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. Tekkai can also be used to enhance the users' attacks by the increased density one gets from using Tekkai.
Skill Strengths:

*User hardens their body and nullifies all blunt damage to 0.

*User Gains a Moderate Endurance buff for technique.

*User is capable of hardening their strikes for half the endurance bonus into strength.
Skill Weaknesses:

*User is still made of flesh and bone, and will be sliced by swords, pierced by bullets, burned by fire,etc.

*User receives a Minor Dexterity Debuff for duration of Skill.

*In order for the user to absorb any blunt skill they block, they require a large Endurance advantage over the opponent's strength. IF opponent is a higher tier, for every tier user will require an additional moderate amount of endurance from user.

Geppo:


Skill Name: Geppo
Skill Type: Supportive
Skill Cool Down: 5
Skill Description: Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Technique can be used to cross great distances without ever touching the ground, or set user up for swift, aerial attacks.
Skill Strengths:

*User is able to walk on air and stay a float for extended periods of time. User is allowed to stay in the air for 2 posts per tier, meaning, at Tier 6, a user can stay in the air for 12 posts.

*User is granted a Moderate dexterity bonus for duration of ability.

*User is granted a Minor strength bonus to all aerial attacks.
Skill Weaknesses:

*User is granted a Moderate endurance debuff during duration.

*Skill is heavily dependent on user's legs, immobilizing one--or both, will render skill useless.

*If the user is knocked to the ground, or forced down, Their Geppo is disrupted and they cannot use again until CD is up.

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Tier 2 Technique Name: Rotating Winds
Tier 2 Technique Type: close ranged
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: User punches their target, proceeding to use their super-human strength while rotating their arm slightly to create a burst of wind which rotates the target, launching them back in a twirly fashion.
Tier 2 Technique Strengths:
+ Knocks back opponent, while doing damage
Tier 2 Technique Weaknesses:
- Only works on tiers equal to lower than him

Tier 2 Technique Name: Twirl
Tier 2 Technique Type: Defensive, Melee
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: User twirls, knocking all martial arts based attacks aside and lowering damage by a tier. Used by Kaito only when he has no chance of dodging. This is done by knocking the punch/kick aside when it connects.
Tier 2 Technique Strengths:
+ Damage is -1 Tier
Tier 2 Technique Weaknesses:
- Still hits


Tier 2 Technique Name: Pivoting Windmill
Tier 2 Technique Type: Melee
Tier 2 Technique Cooldown: 2 posts
Tier 2 Technique Description: User stands on one leg, usually their right leg, and begins to stick the other one up into the air, and proceeds to pivot, or rotate their other leg by twisting it, causing the user to twirl in place (Or can move forward.) Each time they make a full rotation the leg is brought down, while rotating the leg, the other leg, after being bought down for the attack will proceed to rise back up. Once facing their opponent, it will attack once more.
Tier 2 Technique Strengths:
+ Can be done as many times as needed
Tier 2 Technique Weaknesses:
- User is rotating, so it is hard for them to see incoming attacks.

Tier 2 Technique Name: Tekkai Impact
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