Skill Name: Hoshi Hoshi no Mi - Star Star Fruit
Skill Type: Devil Fruit: Paramecia
Skill Information:
A star shines because of thermonuclear fusion in its core that radiates energy outward. The energy is omitted in the form waves of sorts, the composition of these waves are plasma in nature. This concept likewise works with Shunji's body. Stars spend a lot of time fusing hydrogen to make helium in high-temperature and high-pressure reactions. This explains why Shunji's attacks are often hot and will leave massive burns on his opponents depending on how much energy he puts forth into them. Like a star, the less mass the user has the longer they will be bright, this is said the same for Wraith as well. When he reaches his end, however, he will grow dimmer and dimmer until he finally faints or dies. Since he doesn't have that much mass, Shunji can only reach a few hundreds of degrees. However, this means that he can survive hotter temperatures than most people. In later stages, Shunji is able to bulk up his mass to accommodate hotter temperatures, as the cost of his own body.
Skill Strengths:
Heat Generation: User is able to omit temperatures that are slightly hotter than fire in the earlier T1 - T2 stages. At Tier 3, users temperatures can match that of magma and exceed lightning if pushed. T6, users body radiates heat matching that of an actual burning star. The heat is omitted from the users body and can be shot off in the form of very tiny ‘stars’ around 1 Meter in size.
Versatility: The more accumulated heat the user able to generate, the more flamboyant movements the user is able to exhibit with his body, dashing around during combat in a shooting star like motion. The user exhibits increased dexterity when afflicted with plasma accumulated in his body.
Heat Guard: User exhibits some immunity to hotter temperatures that around 1200 - 1500 degrees give or take. T2: 3000 Degrees, T3: 4000 Degrees, T4: 8000 Degrees, T5-T6: 10,000 + Degrees
Light Capabilities: Exhibited traits of increased motion is noted. The brightness of the light generate can blind and even permanently damage ocular cells at higher levels.
Skill Weaknesses:
Fade: The accumulated heat generated eventually runs out and the user becomes a cold star unable to generate heat for an exhibited period of time.
Mass: The more pressure placed on the body, though it allows the users to propel themselves afterwards, it times of non-motion, rest or fading out, the full weight of the accelerated mass is weighted down on the user, rendering him motionless at times and can even risk him freezing to death.
Chain Effect: Temperatures hotter than or at the same temperatures as the user can still burn them regardless.
Seastone / Sea Water Weakness
Haki Imbuement can help penetrate the hotter temperatures.
Darkness abilities as they can suction his light
Skill Type: Devil Fruit: Paramecia
Skill Information:
A star shines because of thermonuclear fusion in its core that radiates energy outward. The energy is omitted in the form waves of sorts, the composition of these waves are plasma in nature. This concept likewise works with Shunji's body. Stars spend a lot of time fusing hydrogen to make helium in high-temperature and high-pressure reactions. This explains why Shunji's attacks are often hot and will leave massive burns on his opponents depending on how much energy he puts forth into them. Like a star, the less mass the user has the longer they will be bright, this is said the same for Wraith as well. When he reaches his end, however, he will grow dimmer and dimmer until he finally faints or dies. Since he doesn't have that much mass, Shunji can only reach a few hundreds of degrees. However, this means that he can survive hotter temperatures than most people. In later stages, Shunji is able to bulk up his mass to accommodate hotter temperatures, as the cost of his own body.
Skill Strengths:
Heat Generation: User is able to omit temperatures that are slightly hotter than fire in the earlier T1 - T2 stages. At Tier 3, users temperatures can match that of magma and exceed lightning if pushed. T6, users body radiates heat matching that of an actual burning star. The heat is omitted from the users body and can be shot off in the form of very tiny ‘stars’ around 1 Meter in size.
Versatility: The more accumulated heat the user able to generate, the more flamboyant movements the user is able to exhibit with his body, dashing around during combat in a shooting star like motion. The user exhibits increased dexterity when afflicted with plasma accumulated in his body.
Heat Guard: User exhibits some immunity to hotter temperatures that around 1200 - 1500 degrees give or take. T2: 3000 Degrees, T3: 4000 Degrees, T4: 8000 Degrees, T5-T6: 10,000 + Degrees
Light Capabilities: Exhibited traits of increased motion is noted. The brightness of the light generate can blind and even permanently damage ocular cells at higher levels.
Skill Weaknesses:
Fade: The accumulated heat generated eventually runs out and the user becomes a cold star unable to generate heat for an exhibited period of time.
Mass: The more pressure placed on the body, though it allows the users to propel themselves afterwards, it times of non-motion, rest or fading out, the full weight of the accelerated mass is weighted down on the user, rendering him motionless at times and can even risk him freezing to death.
Chain Effect: Temperatures hotter than or at the same temperatures as the user can still burn them regardless.
Seastone / Sea Water Weakness
Haki Imbuement can help penetrate the hotter temperatures.
Darkness abilities as they can suction his light
- Tier 1:
Tier 1 Technique Name: Red Star!
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 6
Tier 1 Technique Description:
For a duration of four posts, user is able to generate the volume of temperatures resembling that of a star, radiating a red color all over their body. The heat however is similar to that generated of a raging fire in a fire place enhanced with gasoline, to mirror the Tier 1 heat generation capabilities. The user exhibits the ability to coat his whole body in this heat and increase the damage dealt by outgoing attacks. User also exhibits increased speed capabilities.
Tier 1 Technique Strengths:
-Heat Pulsation: Metals absorb the heat, increasing the damage that can be dealt when they are used for attacks or being targeted for attacks. i.e suits of armors, iron doors.
-User becomes immune to hotter temperatures.
-Heat Propulsion: Shooting off plasma waves from feet, to increase motion.
Tier 1 Technique Weaknesses:
-During three posts of cooldown, user's body experiences weight three times his original body weight. If Red Star is used twice per thread, user is immobile for two posts in the cooldown.
-User’s body experience hypothermia after entering the dead state becoming extremely vulnerable to colder temperatures and climates.
- The users skin becomes flaky like ice. Joints, blood vessels, skin and organs become exposed to large temperatures of ice.
Tier 1 Technique Name: Flicker!
Tier 1 Technique Type: Support / Long Range
Tier 1 Technique Cooldown: 4
Tier 1 Technique Description:
For a duration of one post, user is able to generate a quick but extremely bright pulsation of light. The waves give off heat but are more geared towards impairing the opponent’s vision.
Tier 1 Technique Strengths:
-Can blind the opponent and or opponent’s momentarily within a ten meter radius.
-Can exhibit temperatures of 600 degrees on anyone within a 2.5 Meter radius of the attack.
Tier 1 Technique Weaknesses:
-Use of shades or darkening equipment can weaken or disable this attack greatly.
-The bright flash of light can also blind nakama as well.
Tier 1 Technique Name: Star Commandment - Little Dipper
Tier 1 Technique Type: Ranged Attack / Medium Range, 10 Meter
Tier 1 Technique Cooldown: 6
Tier 1 Technique Description:
For a duration of two posts, user is able to fire off miniature ‘stars’ or balls of plasma in the form of bullets. The user is only able to fire off ten bullets at a time before recharging for a total of thirty bullets in all. Bullets are fired off from the index fingers of both the users hands.
Tier 1 Technique Strengths:
-Compact balls of heat, can pierce metals.
-Useful on multiple enemies when close combat situations are not favorable.
Tier 1 Technique Weaknesses:
-Dense metals are able tolerate plasma bullets of this caliber.
-Also, once the bullet has traveled more than ten meters, it fades away.
Tier 1 Technique Name: Star Commandment - Big Dipper!
Tier 1 Technique Type: Close Range / 5 Meter Radius
Tier 1 Technique Cooldown: 10
Tier 1 Technique Description:
For a duration of three posts, user is able to generate temperatures approaching nearly 1000 degrees. The user body is then propelled towards the enemy in the form of a ball of light which shines with great radiance. The propulsion process is based off a dashing motion and the attack resembles that of a shooting star.
Tier 1 Technique Strengths:
-Ball of mass is around 3 x 3 Meters of users motion state body.
-Can burn through weaker metals and cause first degree burns.
Tier 1 Technique Weaknesses:
-During cooldown, user becomes immobile for three posts.
-The light is very dim and the attack is streamlined, once dashing forwards, the attack cannot change course.
Tier 1 Technique Name: Star Arms! Baton!
Tier 1 Technique Type: Support
Tier 1 Technique Cooldown: 8
Tier 1 Technique Description:
For a duration of five posts, user collects all of his energy to generate two batons in each hand. The batons temperature resemble that of a heated iron left to stew in it’s heat for hours.
Tier 1 Technique Strengths:
-Metals absorb and mold with heat merging to generate batons.
-Can cause first degree burns.
Tier 1 Technique Weaknesses:
-User’s body experience hypothermia after entering the dead state becoming extremely vulnerable to colder temperatures and climates.
-The weaker the metals, the weaker the generated batons are. Batons can also be generated out of pure plasma energy, however, duration time is cut down to three in these cases.
- Tier 2:
Tier 2 Technique Name: Vermillion Star!
Tier 2 Technique Type: Support
Tier 2 Technique Cooldown: 12
Tier 2 Technique Description:
For a duration of two posts, users temperatures exceed that of a red star and mirror that of an orange star, creating temperatures of 3000 degrees. The heat emitted from users body is enough burn through or melt metals that come into contact with the heat. User radiates an orange aura all over there body.
Tier 2 Technique Strengths:
- Objects susceptible heat within 5 x 5 Meters of user experience first degree burns.
- Blows that do direct contact can scar skins and burn through surfaces. Human contact can leave second degree turns.
- Exhibits the capability to shoot plasma through the pours in the feet and used to create jet like motions.
Tier 2 Technique Weaknesses:
- When user enters the dead star state, users body suffers hypothermia. User is susceptible to colder temperatures and heat base attacks.
- Mass afflicted on the body is four times body weight for five posts of cooldown.
- Decreased motion makes the user highly susceptible to attacks.
Tier 2 Technique Name: Star Commandment - Star Matter
Tier 2 Technique Type: Ranged / Field
Tier 2 Technique Cooldown: 12
Tier 2 Technique Description:
For duration of two posts, Particles of heated plasma floats upwards above users head about five meters. User emits heat that begins to cause the small star matter particles to radiate brighter. Sticking his palm outwards, the now manifested stars crash down on the battle field with great force. The heat of each individual star is that of a bullet.
Tier 2 Technique Strengths:
- The stars are no more than 1 meter in size.
- User can only generate up to fifty stars.
Tier 2 Technique Weaknesses:
- Once the stars are commanded to crash, users has no individual control over them.
- AOE Technique, it can also afflict allies.
Tier 2 Technique Name: Star Crucifixion
Tier 2 Technique Type: 15
Tier 2 Technique Cooldown: Mid-Range
Tier 2 Technique Description:
Duration of one post, user increases the rate in which hydrogen particles are collected from the air creating a heated field around his body. User focuses the generated plasma heat into his fists and feet, dashing towards opponent, user plunges into mid-air, delivering single contact, once contact is made, heat flowed into the contact appendage and an explosion of plasma is bursts outwards.
Tier 2 Technique Strengths:
- Blast Radius is 2.5 x 2.5 Meters in all directions.
- Heat exceeds 3000 Degrees to around 3500 degrees, burning through most metals and leaving second degree burns.
Tier 2 Technique Weaknesses:
- User experiences hypothermia and is susceptible to extreme cold and heat.
- Users body mass is double by four times his body weight for four posts in cooldown.
Tier 2 Technique Name: Star Commandment - Dash!
Tier 2 Technique Type: Movement
Tier 2 Technique Cooldown: 15
Tier 2 Technique Description:
For a duration of three posts, user is able to transform into his body into lighter framed star and bolt around the battlefield. The technically deals with constant motion and is activated by tapping on their feet twice.
Tier 2 Technique Strengths:
- User is able to move at the speed of light for short bursts or instances.
Tier 2 Technique Weaknesses:
- User legs become significantly damaged by frost bite, any motion can cause damage to the users leg muscles, joints and bones.
Tier 2 Technique Name: Starry Web!
Tier 2 Technique Type: Field / Support
Tier 2 Technique Cooldown: 10
Tier 2 Technique Description:
For a duration of two posts, slams his fists into the ground, pulsating mass volumes of heat into the ground, shattering the surface by spreading the vermillion flames into the ground, cracking the surface and disrupting motion for up to five meters in all directions of the user.
Tier 2 Technique Strengths:
- Anything caught in the starry web, is burned and can experienced second degree burns.
- The web strands are made up of plasma and contact on skin can inhibit movement.
Tier 2 Technique Weaknesses:
- User acts as the focal point of the attack and is rendered motionless. Immobile for four posts during cooldown.
- User experiences hypothermia and joints suffer from weakness to extreme cold and extreme heat. For four posts in cooldown, this status occurs.
Last edited by Shunji Z. Wraith on Tue Dec 30, 2014 4:22 pm; edited 2 times in total