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Magnet Magnet Fruit(Primary)

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1 Magnet Magnet Fruit(Primary) on Sat Dec 13, 2014 12:29 pm

Skill Name: Daiba Daiba No Mi
Skill Type: Paramecia
Skill Information: The user is allowed to control metal objects in various ways, including repelling and attraction. When the user uses this devil fruit, they are emit purple sparks from them,
Skill Strengths:
* User can attract metal objects towards them
* User can repel metal objects towards them
* User can use attracted metal objects to enhance themselves(such as attracting metal around the arm to make it stronger.)
Skill Weaknesses:
*Useless if no metal is around
*Standard DF weaknesses
*Magnetic pulls don't effect those who are a tier above the user if they pull on the object being pulled.


Tier 2 Technique Name: Repel
Tier 2 Technique Type: Paramecia Tech
Tier 2 Technique Cooldown:  2 posts
Tier 2 Technique Description: The user, using the power of the magnetic devil fruit creates a magnetic field fifteen meters in radius that redirects any thrown magnetic object at the person that threw it, or another target of there choosing.
Tier 2 Technique Strengths: *Damaging the user with metal is extremely hard because, well, it's getting repelled.
Tier 2 Technique Weaknesses:
*Only works on metal objects.

Tier 2 Technique Name: Attraction
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 2 posts
Tier 2 Technique Description: Itome erects a field, that is fifteen meters. The field, instead of repelling instead attracts objects towards the user.
Tier 2 Technique Strengths:
Attracts metal objects to the user, allowing them to form the basis of most of his attacks.
Tier 2 Technique Weaknesses:
Fails on anything that isn't metal.

Tier 2 Technique Name: Iron Shield
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user forms a shield made of metal, 20 meters tall and 20 metsrs wide meant to soak up damage from attacks.It lasts for 2 posts, or until destroyed. This shield is not only purely defensive, but can shoot metal spikes about the three feet long that are meant to pierce through the opponent. The spikes travel twenty meters, and only five are allowed to be shot at a time.
Tier 2 Technique Strengths:
Damage from Sand Attacks are lowered a tier.
Damage from Fire Attacks are lowered a tier.
Tier 2 Technique Weaknesses:
Damage from Electric Attacks are lowered a tier
Damage from Water Attacks are raised a tier.

Tier 2 Technique Name: Buzzsaw
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 4 posts
Tier 2 Technique Description: The user gathers a decent amount of metal, forming a buzzsaw that is ten meters in radius, firing it off to his target. It is meant to slice clean through the target, and does not produce the noise a normal buzzsaw would, flying cleanly through the air.
Tier 2 Technique Strengths:
Resistant to Fire
Resistant to Sand
Tier 2 Technique Weaknesses:
Loses to Water
Loses to Electricity

Tier 2 Technique Name: Iron Hand
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 6 posts
Tier 2 Technique Description: The user forms a hand out of existing metal.The hand is fifteen by fifteen meters, and is similar to the user in attack power and speed, although unlike Itome it cannot use magnetism. It is very useful, as it can serve for an attack and a defense.  Lasts five posts, then it falls apart and has to be reformed again.
Tier 2 Technique Strengths:
Reduces Fire Attacks by a tier
Reduces Sand Attacks by a tier
Tier 2 Technique Weaknesses:
Electric Attacks are raised a tier
Water Attacks are raised a tier



Last edited by Itome Hikaraku on Sat Dec 13, 2014 8:48 pm; edited 1 time in total

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2 Re: Magnet Magnet Fruit(Primary) on Sat Dec 13, 2014 3:35 pm

Kalliope

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Red = Corrections . Also you can make Tier 1 Techquines if you want?




Itome Hikaraku wrote:Skill Name: Daiba Daiba No Mi
Skill Type: Paramecia
Skill Information: The user is allowed to control metal objects in various ways, including repelling and attraction. When the user uses this devil fruit, they are emit purple sparks from them,
Skill Strengths:
* User can attract metal objects towards them
* User can repel metal objects towards them
* User can use attracted metal objects to enhance themselves(such as attracting metal around the arm to make it stronger.)
Skill Weaknesses:
*Useless if no metal is around
*Standard DF weaknesses
*Magnetic pulls don't effect those who are a tier above the user if they pull on the object being pulled.


Tier 2 Technique Name: Repel
Tier 2 Technique Type: Paramecia Tech
Tier 2 Technique Cooldown:  2 posts
Tier 2 Technique Description: The user, using the power of the magnetic devil fruit creates a magnetic field fifteen meters in radius that redirects any thrown magnetic object at the person that threw it, or another target of there choosing.
Tier 2 Technique Strengths: *Damaging the user with metal is extremely hard because, well, it's getting repelled.
Tier 2 Technique Weaknesses:
*Only works on metal objects.

Tier 2 Technique Name: Attraction
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 2 posts
Tier 2 Technique Description: Itome erects a field, that is fifteen meters. The field, instead of repelling instead attracts objects towards the user.
Tier 2 Technique Strengths:
Attracts metal objects to the user, allowing them to form the basis of most of his attacks.
Tier 2 Technique Weaknesses:
Fails on anything that isn't metal.

Tier 2 Technique Name: Iron Shield
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 3 posts
Tier 2 Technique Description: The user forms a shield made of metal, 20 meters tall and 20 metsrs wide meant to soak up damage from attacks. This shield is not only purely defensive, but can shoot metal spikes about the three feet long that are meant to pierce through the opponent. The spikes travel twenty meters, and only five are allowed to be shot at a time. - What is the Duration of this skill?
Tier 2 Technique Strengths:
Damage from Sand Attacks are lowered a tier.
Damage from Fire Attacks are lowered a tier.
Tier 2 Technique Weaknesses:
Damage from Electric Attacks are lowered a tier
Damage from Water Attacks are raised a tier.

Tier 2 Technique Name: Buzzsaw
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 2 posts increase to 4
Tier 2 Technique Description: The user gathers a decent amount of metal, forming a buzzsaw that is ten meters in radius, firing it off to his target. It is meant to slice clean through the target, and does not produce the noise a normal buzzsaw would, flying cleanly through the air.
Tier 2 Technique Strengths:
Resistant to Fire
Resistant to Sand
Tier 2 Technique Weaknesses:
Loses to Water
Loses to Electricity

Tier 2 Technique Name: Iron Hand
Tier 2 Technique Type: Paramecia
Tier 2 Technique Cooldown: 6 posts
Tier 2 Technique Description: The user forms a hand out of existing metal.The hand is fifteen by fifteen meters, and is similar to the user in attack power and speed, although unlike Itome it cannot use magnetism. It is very useful, as it can serve for an attack and a defense.  Lasts five posts, then it falls apart and has to be reformed again.
Tier 2 Technique Strengths:
Reduces Fire Attacks by a tier
Reduces Sand Attacks by a tier
Tier 2 Technique Weaknesses:
Electric Attacks are raised a tier
Water Attacks are raised a tier

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3 Re: Magnet Magnet Fruit(Primary) on Sat Dec 13, 2014 8:48 pm

Fixed.

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4 Re: Magnet Magnet Fruit(Primary) on Sun Dec 14, 2014 1:32 am

Kalliope

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5 Re: Magnet Magnet Fruit(Primary) on Fri Jan 02, 2015 12:27 pm

Kalliope

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Moving to Archive


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